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Mr Puggsly said:
super_etecoon said:
Mr Puggsly said:
d21lewis said:
Chasesdaddy84 said:
This happens EVERY generation. and its always slightly annoying when people point this out. The transitional phase from one gen to the next ALWAYS overlaps. It's how things have always been.


You say that but this is the first time I agree with the naysayers.  There was always something awe inspiring at launch.  Even the Dreamcast seemed amazing when I first saw what it could do.

Well Dreamcast was the transition from blocky/blurry graphics to much more detailed graphics and switching from 240p to 480p. That was a huge and easily noticeable transition.

The only thing that could really impress people now is graphics that look life like. People often post pictures from car games because they look so realistic.

Meh...Graphics are one thing.  I still think we're waiting for the next gen in gameplay...and I'm not talking about oculus rift.  I'm speaking more about how we interact with the worlds.  There's still so much untapped potential for shenanigans in these virtual worlds and I'd really like to see some developers taking  a bit more creative approach to game design.

I do think, however, that the current "core" group of gamers might reject anything to crazy, so we'll have to be satisfied with the umpeenth version of syphon filter/medal of honor that started on the PS1.

I think the average consumer just wants pretty graphics and fun game play. I don't think that's necessarily a bad thing.

I'd like to see what you consider a true next-gen experience. But at the end of the day, I just wanna have fun while playing a game.

I'd like a game to defy my sense of reality.  To shift my perpective so much I feel like I'm hallucinating.  This has happened through the generations of consoles.  Have you watched that Cosmos show they're running on the National Geographic Channel right now with Neil Degrasse Tyson?  Crazy stuff going on in that show.

I think "next-gen gameplay" could have been done last generation as well, btw...if developers weren't so focused on polygons. 

I just feel like the developers aren't thinking outside the box right now.  They know that their market is a bunch of graphics junkies who don't really need to go beyond the surface of their game.  Let's have some deconstruction going on.  Let's let the bottom fall out of a game and disappear into the coding.  Let's have "glitches" that actually become the "path."  Let's just fuck shit up.  That's all I'm saying.