The ad isn't really bad, althout those countless cubicles are somewhat disturbing, but the music is awful, and two of the gameplay modes it showed actually repelled me:
1) the fast-paced stylus action, a game played that way would actually just stress me more or less like trying to catch flies with a couple of chopsticks;
2) the part where the kid threw some kind of projectiles at targets by quickly sliding his finger on the screen, it screamed auto-aim, and I don't like it, I want a device that lets me aim easily by fitting nicely to that task, not a device that sucks so much at aiming that it has to do it for me, also because in some tactical situations, AI controlled teammates usually aim at the closest attackers, so it's a good thing for the human player being able to aim at the farthest ones, or more in general at targets that any kind of auto-aim, either of the player or of AI NPCs, wouldn't target. I remember that I had to use this tactics to beat some hard missions in Mechwarrior 2: Mercenaries, with auto-aim it wouldn't have been possible, and even the certainty of striking the targets wouldn't have saved me if I let too many foes get closer and attack altogether.
Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!

