Fei-Hung said:
I thought it would be obvious. Infamous a game made by a studio of no more than 80-90 people with a small marketing campaign sold at full price and no discount, managed to not only shift consoles but sell a million plus units of the game at full price z Titanfall probably put together by a much larger team, with a much larger budget, and a marketing budget that dwarfs infamous only sold a little more, where most copies were given away from free (MS probably ate up the losses by forking up the cost), and drop the price of their console between £20-70 just to keep up with their competitor. A million plus units at £50-60 with team of 90 and tiny marketing budget has probably made profit than a game which sold 1.5 million where many copies were given free and the console also took a hit in profits due to price cut.
|
Damn, some people here act like they were the creators of the game and that somehow Microsoft came and made fun of just cuz they are a bigger company. I saw a shit load of marketing for Infamous 3 on TV and it's on basically daily on tv ads for ESPN. Anyway, here's a fun fact about a MS previous exclusive and how it did. This little game came out on November 15, 2001
On its release Halo broke sales records; by April 8, 2002, a little under five months after its release, one million units had been sold: this pace was faster than that of any previous sixth-generation console game.[83] During the two months following Halo's release, the game sold alongside more than fifty percent of Xbox consoles.[84] Halo's retail price remained at US$49.99 until November 30, 2003.[85] By July 14, 2003, the game had sold three million copies worldwide,[86] and by January 28, 2004, it had reached four million copies.[87] As of November 9, 2005, Halo has sold over five million copies worldwide.[8
Based on that, I think TitanFall has done a fantastic job in a console that has half the userbase of PS4. So, isn't that basically a failure for Infamous 3?!?!? Hmmm, I wonder.....