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Fei-Hung said:

I thought it would be obvious. Infamous a game made by a studio of no more than 80-90 people with a small marketing campaign sold at full price and no discount, managed to not only shift consoles but sell a million plus units of the game at full price z

Titanfall probably put together by a much larger team, with a much larger budget, and a marketing budget that dwarfs infamous only sold a little more, where most copies were given away from free (MS probably ate up the losses by forking up the cost), and drop the price of their console between £20-70 just to keep up with their competitor.

A million plus units at £50-60 with team of 90 and tiny marketing budget has probably made profit than a game which sold 1.5 million where many copies were given free and the console also took a hit in profits due to price cut.

Damn, some people here act like they were the creators of the game and that somehow Microsoft came and made fun of just cuz they are a bigger company. I saw a shit load of marketing for Infamous 3 on TV and it's on basically daily on tv ads for ESPN. Anyway, here's a fun fact about a MS previous exclusive and how it did. This little game came out on November 15, 2001

On its release Halo broke sales records; by April 8, 2002, a little under five months after its release, one million units had been sold: this pace was faster than that of any previous sixth-generation console game.[83] During the two months following Halo's release, the game sold alongside more than fifty percent of Xbox consoles.[84] Halo's retail price remained at US$49.99 until November 30, 2003.[85] By July 14, 2003, the game had sold three million copies worldwide,[86] and by January 28, 2004, it had reached four million copies.[87] As of November 9, 2005, Halo has sold over five million copies worldwide.[8

Based on that, I think TitanFall has done a fantastic job in a console that has half the userbase of PS4. So, isn't that basically a failure for Infamous 3?!?!? Hmmm, I wonder.....