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Forums - Sony - PS4: Support for PS1 and PS2 Titles with Native 1080p(confirmed?), VR Demos and More Coming According to Insider

superchunk said:
BC games can't possibly be turned into "native" 1080p. They very will could be upscaled to 1080p though.

However, it is smart of Sony to copy the VC idea and put out its rich PS legacy as well.

BC games can be uprendered to higher "native" resolution.

Open source PCSX2 running FFX in 1080p: https://www.youtube.com/watch?v=0xprclx0wX0

I thought Sony already do this to run PSP games in 720p on PS3?



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ok I get all of you, however, I was under the impression it required a full retooling of graphical assets, etc to create a different "native" output.

I still think ya'll are just talking about a better quality up-scaling engine.



Sorry to burst your collective bubbles but I doubt they would accept ps1/ps2 discs, especially when BC is not much of a selling point for mainstream consumer but adds value to the console if it can do such. Also I doubt emulation could be done well from the disc.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

zero129 said:


Superchunk its defo native cos in emus like PCSX2 and Dolphin you have the option of rendering the game at native res and upscaling to 1080P and the image looks alot more blury then if you set the emu to native 1080P.

I'm probably misreading what you wrote, but the bolded says you have two options to me.

  1. play game at native
  2. play game upscaled to 1080p
That to me is an OR scenario, not AND.


Dr.Henry_Killinger said:
Sorry to burst your collective bubbles but I doubt they would accept ps1/ps2 discs, especially when BC is not much of a selling point for mainstream consumer but adds value to the console if it can do such. Also I doubt emulation could be done well from the disc.


Much bubble bursting.



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superchunk said:
zero129 said:


Superchunk its defo native cos in emus like PCSX2 and Dolphin you have the option of rendering the game at native res and upscaling to 1080P and the image looks alot more blury then if you set the emu to native 1080P.

I'm probably misreading what you wrote, but the bolded says you have two options to me.

 

  1. play game at native
  2. play game upscaled to 1080p
That to me is an OR scenario, not AND.

 

I think it is upscaled to 1080p in which I mean the same way you can take an old pc game like say the original far cry and amp the resolution up to whatever level you like on a newer pc, the game looks cleaner but the textures are still blurry because it is just an up res, and the polygons look more pronounced and blocky because the lower resolution is not there to hide the low poly count.

To do native 1080p i think you would need to redo the texture assets if it was not made for that resolution.

If that is not the case then all this talk of native 1080p games was just pure bull then.



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Only way this is good news for me is if you can use discs. Either way I'd rather them work on allowing PS3 digital purchases to be playable.



cyberninja45 said:
superchunk said:
zero129 said:


Superchunk its defo native cos in emus like PCSX2 and Dolphin you have the option of rendering the game at native res and upscaling to 1080P and the image looks alot more blury then if you set the emu to native 1080P.

I'm probably misreading what you wrote, but the bolded says you have two options to me.

 

  1. play game at native
  2. play game upscaled to 1080p
That to me is an OR scenario, not AND.

 

I think it is upscaled to 1080p in which I mean the same way you can take an old pc game like say the original far cry and amp the resolution up to whatever level you like on a newer pc, the game looks cleaner but the textures are still blurry because it is just an up res, and the polygons look more pronounced and blocky because the lower resolution is not there to hide the low poly count.

To do native 1080p i think you would need to redo the texture assets if it was not made for that resolution.

If that is not the case then all this talk of native 1080p games was just pure bull then.

Just so we're clear. Upscaling is done after output. So if the game outputs at 480, it is upscaled if each pixel is stretched to give a 1080 display. Each pixel is essentially streched by a factor of 2.25.

Any one who knows how 3D graphics works, knows that geometry is computed by the engine, thus its not scaled in away regardless of the resolution that it is rendered. Only textures and other 2d images would be scalled and those can be left unchanged, so the effect is 480p textures on 3d models output to 1080.

So it is definetively native.

Native just means that its display resolution = output resolution. When Scaled display resolution != output resolution, i.e. upscalling display resolution > output resolution, thus stretching. Downscalling display resolution < ouput resolution, thus compression.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

cyberninja45 said:
superchunk said:
zero129 said:


Superchunk its defo native cos in emus like PCSX2 and Dolphin you have the option of rendering the game at native res and upscaling to 1080P and the image looks alot more blury then if you set the emu to native 1080P.

I'm probably misreading what you wrote, but the bolded says you have two options to me.

 

  1. play game at native
  2. play game upscaled to 1080p
That to me is an OR scenario, not AND.

 

I think it is upscaled to 1080p in which I mean the same way you can take an old pc game like say the original far cry and amp the resolution up to whatever level you like on a newer pc, the game looks cleaner but the textures are still blurry because it is just an up res, and the polygons look more pronounced and blocky because the lower resolution is not there to hide the low poly count.

To do native 1080p i think you would need to redo the texture assets if it was not made for that resolution.

If that is not the case then all this talk of native 1080p games was just pure bull then.

Guys, native 1080p has absolutely nothing to do with the assets/textures.  It's all in how the lines between vertices are rendered.  Nothing more.  Emulators have had the ability to render games in whatever native resolution your monitor and CPU/GPU could handle for a while now.  I've been playing 1080p PS1 games for years. The assets are the same old ones from 15-20 years ago, but the game is in full blown 1080p (full screen, obviously, and it was actually 1200p when I had my old CRT). Same thing with PS2 games and Wii games in recent years as emulators and processing power have caught up.



I hope I'm wrong, but they're probably gonna have download-only compatability. It would be awesome to pull out FFXII for another go though :D



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