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Forums - Sony - PS4: Support for PS1 and PS2 Titles with Native 1080p(confirmed?), VR Demos and More Coming According to Insider

Dr.Henry_Killinger said:
cyberninja45 said:
superchunk said:
zero129 said:


Superchunk its defo native cos in emus like PCSX2 and Dolphin you have the option of rendering the game at native res and upscaling to 1080P and the image looks alot more blury then if you set the emu to native 1080P.

I'm probably misreading what you wrote, but the bolded says you have two options to me.

 

  1. play game at native
  2. play game upscaled to 1080p
That to me is an OR scenario, not AND.

 

I think it is upscaled to 1080p in which I mean the same way you can take an old pc game like say the original far cry and amp the resolution up to whatever level you like on a newer pc, the game looks cleaner but the textures are still blurry because it is just an up res, and the polygons look more pronounced and blocky because the lower resolution is not there to hide the low poly count.

To do native 1080p i think you would need to redo the texture assets if it was not made for that resolution.

If that is not the case then all this talk of native 1080p games was just pure bull then.

Just so we're clear. Upscaling is done after output. So if the game outputs at 480, it is upscaled if each pixel is stretched to give a 1080 display. Each pixel is essentially streched by a factor of 2.25.

Any one who knows how 3D graphics works, knows that geometry is computed by the engine, thus its not scaled in away regardless of the resolution that it is rendered. Only textures and other 2d images would be scalled and those can be left unchanged, so the effect is 480p textures on 3d models output to 1080.

So it is definetively native.

Native just means that its display resolution = output resolution. When Scaled display resolution != output resolution, i.e. upscalling display resolution > output resolution, thus stretching. Downscalling display resolution < ouput resolution, thus compression.

So is it a change in resolution like what you can do for old pc games?



My 3ds friendcode: 5413-0232-9676 (G-cyber)



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cyberninja45 said:
Dr.Henry_Killinger said:
cyberninja45 said:
superchunk said:
zero129 said:


Superchunk its defo native cos in emus like PCSX2 and Dolphin you have the option of rendering the game at native res and upscaling to 1080P and the image looks alot more blury then if you set the emu to native 1080P.

I'm probably misreading what you wrote, but the bolded says you have two options to me.

 

  1. play game at native
  2. play game upscaled to 1080p
That to me is an OR scenario, not AND.

 

I think it is upscaled to 1080p in which I mean the same way you can take an old pc game like say the original far cry and amp the resolution up to whatever level you like on a newer pc, the game looks cleaner but the textures are still blurry because it is just an up res, and the polygons look more pronounced and blocky because the lower resolution is not there to hide the low poly count.

To do native 1080p i think you would need to redo the texture assets if it was not made for that resolution.

If that is not the case then all this talk of native 1080p games was just pure bull then.

Just so we're clear. Upscaling is done after output. So if the game outputs at 480, it is upscaled if each pixel is stretched to give a 1080 display. Each pixel is essentially streched by a factor of 2.25.

Any one who knows how 3D graphics works, knows that geometry is computed by the engine, thus its not scaled in away regardless of the resolution that it is rendered. Only textures and other 2d images would be scalled and those can be left unchanged, so the effect is 480p textures on 3d models output to 1080.

So it is definetively native.

Native just means that its display resolution = output resolution. When Scaled display resolution != output resolution, i.e. upscalling display resolution > output resolution, thus stretching. Downscalling display resolution < ouput resolution, thus compression.

So is it a change in resolution like what you can do for old pc games?

That's exactly what it is.  I think many people seem to think that 1080p is more than just a higher resolution.



superchunk said:
BC games can't possibly be turned into "native" 1080p. They very will could be upscaled to 1080p though.

However, it is smart of Sony to copy the VC idea and put out its rich PS legacy as well.

In fact they can be rendered in 1080p.
To simplify, upscaling is about rendering at a given resolution which give you a picture, say a 320x200 for PS1, then make every pixel bigger to fit an higher resolution. A simple upscaler just make pixel bigger. A good upscaling will not just make pixel bigger, but filter pixels to render sub pixel in a less visible way. It will produce a very mixed result.

An other way through emulation is to render directly the 3D at the target result. To say it very simply, if you have a line going from A to B, instead of making rendering it in a 320x200 matrix, you render in a 1080p matrix. You can add filter for textures to improve the rendering, and even tweaks some know effects. For example most of the game will render a semi transparent window using the same primitives, so you can render it with a beautifull modern gpu accelerated transparency. There is about no limit on how you could enhance the graphics, like replacing 8 bits low res textures with high res procedural textures, adding shaders depending of the game type.

So, that's really a native 1080p. The only problem is that the game is not made for that, so you can have a lot of code that produce glitches, etc., you have lot of game to test and simply can't achieve a 100% compatibilty.

Anyway, here are the pics from epsxe, the ps1/2 PC emulator that render this way. You can see the limitations, the background is a picture in 2d so you can't do better rendering, just add a blurry upscale.

You can watch shaders experimentation on youtube (switch to 720p or 1080p) : http://www.youtube.com/watch?v=2CWmrMyOl9o



CladInShadows said:
cyberninja45 said:
superchunk said:
zero129 said:


Superchunk its defo native cos in emus like PCSX2 and Dolphin you have the option of rendering the game at native res and upscaling to 1080P and the image looks alot more blury then if you set the emu to native 1080P.

I'm probably misreading what you wrote, but the bolded says you have two options to me.

 

  1. play game at native
  2. play game upscaled to 1080p
That to me is an OR scenario, not AND.

 

I think it is upscaled to 1080p in which I mean the same way you can take an old pc game like say the original far cry and amp the resolution up to whatever level you like on a newer pc, the game looks cleaner but the textures are still blurry because it is just an up res, and the polygons look more pronounced and blocky because the lower resolution is not there to hide the low poly count.

To do native 1080p i think you would need to redo the texture assets if it was not made for that resolution.

If that is not the case then all this talk of native 1080p games was just pure bull then.

Guys, native 1080p has absolutely nothing to do with the assets/textures.  It's all in how the lines between vertices are rendered.  Nothing more.  Emulators have had the ability to render games in whatever native resolution your monitor and CPU/GPU could handle for a while now.  I've been playing 1080p PS1 games for years. The assets are the same old ones from 15-20 years ago, but the game is in full blown 1080p (full screen, obviously, and it was actually 1200p when I had my old CRT). Same thing with PS2 games and Wii games in recent years as emulators and processing power have caught up.

I understand you explanation and it is just as I thought, the game basically looks the same just cleaner. I also play on pc I just don't bother normally to discuss graphics.

My thing is all the PR behind native 1080p, if you can just take a game made 15 years ago and make it native 1080p, then for me it holds no weight in bringing it up in a graphics discussion now.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



Curious how old games look in this model. Few games I would consider rebuying in HD.



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Norris2k said:
superchunk said:
BC games can't possibly be turned into "native" 1080p. They very will could be upscaled to 1080p though.

However, it is smart of Sony to copy the VC idea and put out its rich PS legacy as well.

In fact they can be rendered in 1080p.
To simplify, upscaling is about rendering at a given resolution which give you a picture, say a 320x200 for PS1, then make every pixel bigger to fit an higher resolution. A simple upscaler just make pixel bigger. A good upscaling will not just make pixel bigger, but filter pixels to render sub pixel in a less visible way. It will produce a very mixed result.

An other way through emulation is to render directly the 3D at the target result. To say it very simply, if you have a line going from A to B, instead of making rendering it in a 320x200 matrix, you render in a 1080p matrix. You can add filter for textures to improve the rendering, and even tweaks some know effects. For example most of the game will render a semi transparent window using the same primitives, so you can render it with a beautifull modern gpu accelerated transparency. There is about no limit on how you could enhance the graphics, like replacing 8 bits low res textures with high res procedural textures, adding shaders depending of the game type.

So, that's really a native 1080p. The only problem is that the game is not made for that, so you can have a lot of code that produce glitches, etc., you have lot of game to test and simply can't achieve a 100% compatibilty.

Anyway, here are the pics from epsxe, the ps1/2 PC emulator that render this way. You can see the limitations, the background is a picture in 2d so you can't do better rendering, just add a blurry upscale.

You can watch shaders experimentation on youtube (switch to 720p or 1080p) : http://www.youtube.com/watch?v=2CWmrMyOl9o


This is exactly what I was thinking the game is cleaner but the textures are still blurry and polygons are more pronounced and blocky. I was always of the view that native 1080p meant cleaner textures (or more detailed textures if you like).



My 3ds friendcode: 5413-0232-9676 (G-cyber)



Interesting stuff then. Thanks for the info.



cyberninja45 said:
Norris2k said:
superchunk said:
BC games can't possibly be turned into "native" 1080p. They very will could be upscaled to 1080p though.

However, it is smart of Sony to copy the VC idea and put out its rich PS legacy as well.

In fact they can be rendered in 1080p.
To simplify, upscaling is about rendering at a given resolution which give you a picture, say a 320x200 for PS1, then make every pixel bigger to fit an higher resolution. A simple upscaler just make pixel bigger. A good upscaling will not just make pixel bigger, but filter pixels to render sub pixel in a less visible way. It will produce a very mixed result.

An other way through emulation is to render directly the 3D at the target result. To say it very simply, if you have a line going from A to B, instead of making rendering it in a 320x200 matrix, you render in a 1080p matrix. You can add filter for textures to improve the rendering, and even tweaks some know effects. For example most of the game will render a semi transparent window using the same primitives, so you can render it with a beautifull modern gpu accelerated transparency. There is about no limit on how you could enhance the graphics, like replacing 8 bits low res textures with high res procedural textures, adding shaders depending of the game type.

So, that's really a native 1080p. The only problem is that the game is not made for that, so you can have a lot of code that produce glitches, etc., you have lot of game to test and simply can't achieve a 100% compatibilty.

Anyway, here are the pics from epsxe, the ps1/2 PC emulator that render this way. You can see the limitations, the background is a picture in 2d so you can't do better rendering, just add a blurry upscale.

You can watch shaders experimentation on youtube (switch to 720p or 1080p) : http://www.youtube.com/watch?v=2CWmrMyOl9o


This is exactly what I was thinking the game is cleaner but the textures are still blurry and polygons are more pronounced and blocky. I was always of the view that native 1080p meant cleaner textures (or more detailed textures if you like).

Really, strictly speaking native 1080p is about having a 1080p rendering, which is the case in such an emulation. The massive aliasing (on my screen I can see a pixel is more than 1 millimeter) is no more, you have clean (but blocky) rendering for lines.

Anyway, it's not and will never be the same than current gen 1080p rendering with high detailed textures, high polygon count, shaders, particules that shines within a high definition rendering. In fact as you said, it even create new problems, the low polygon count hidden by big pixels become a lot more visible. Some of the problems can be improved to some point, with better texture filtering. Also an other problem for PS1 is the high unstability of 3D (low accuracy I assume) that was already here in low def, but become even more painfull. But what I've shown is on of the worst case with 2d background, on PS1. A full 3D game from PS2 would render a lot better. And I really think in any case it renders a lot better than a television upscalem which is actually the point.



cyberninja45 said:
CladInShadows said:
cyberninja45 said:
superchunk said:
zero129 said:


Superchunk its defo native cos in emus like PCSX2 and Dolphin you have the option of rendering the game at native res and upscaling to 1080P and the image looks alot more blury then if you set the emu to native 1080P.

I'm probably misreading what you wrote, but the bolded says you have two options to me.

 

  1. play game at native
  2. play game upscaled to 1080p
That to me is an OR scenario, not AND.

 

I think it is upscaled to 1080p in which I mean the same way you can take an old pc game like say the original far cry and amp the resolution up to whatever level you like on a newer pc, the game looks cleaner but the textures are still blurry because it is just an up res, and the polygons look more pronounced and blocky because the lower resolution is not there to hide the low poly count.

To do native 1080p i think you would need to redo the texture assets if it was not made for that resolution.

If that is not the case then all this talk of native 1080p games was just pure bull then.

Guys, native 1080p has absolutely nothing to do with the assets/textures.  It's all in how the lines between vertices are rendered.  Nothing more.  Emulators have had the ability to render games in whatever native resolution your monitor and CPU/GPU could handle for a while now.  I've been playing 1080p PS1 games for years. The assets are the same old ones from 15-20 years ago, but the game is in full blown 1080p (full screen, obviously, and it was actually 1200p when I had my old CRT). Same thing with PS2 games and Wii games in recent years as emulators and processing power have caught up.

I understand you explanation and it is just as I thought, the game basically looks the same just cleaner. I also play on pc I just don't bother normally to discuss graphics.

My thing is all the PR behind native 1080p, if you can just take a game made 15 years ago and make it native 1080p, then for me it holds no weight in bringing it up in a graphics discussion now.

Sure, it's absolutely not about the PR 1080p talks, and not a graphical discussion about PS4 vs PC vs Xbox One.

It's just a technical explanations about the emulation rendering, and also the reasonnable hope it will still render a lot better on a television compared to past upscaled emulations (but still, the game was made 20 years ago for a 20 years old hardware).



Norris2k said:

Really, strictly speaking native 1080p is about having a 1080p rendering, which is the case in such an emulation. The massive aliasing (on my screen I can see a pixel is more than 1 millimeter) is no more, you have clean (but blocky) rendering for lines.

Anyway, it's not and will never be the same than current gen 1080p rendering with high detailed textures, high polygon count, shaders, particules that shines within a high definition rendering. In fact as you said, it even create new problems, the low polygon count hidden by big pixels become a lot more visible. Some of the problems can be improved to some point, with better texture filtering. Also an other problem for PS1 is the high unstability of 3D (low accuracy I assume) that was already here in low def, but become even more painfull. But what I've shown is on of the worst case with 2d background, on PS1. A full 3D game from PS2 would render a lot better. And I really think in any case it renders a lot better than a television upscalem which is actually the point.

I can tell you from personal experience that PS2 games have aged much better than PS1 games when you emulate and increase resolution. And games with certain art styles really shine.  A game like Dragon Quest 8 is a real treat when run on PCSX2 in 1080p with antialiasing.