| Norris2k said: Really, strictly speaking native 1080p is about having a 1080p rendering, which is the case in such an emulation. The massive aliasing (on my screen I can see a pixel is more than 1 millimeter) is no more, you have clean (but blocky) rendering for lines. Anyway, it's not and will never be the same than current gen 1080p rendering with high detailed textures, high polygon count, shaders, particules that shines within a high definition rendering. In fact as you said, it even create new problems, the low polygon count hidden by big pixels become a lot more visible. Some of the problems can be improved to some point, with better texture filtering. Also an other problem for PS1 is the high unstability of 3D (low accuracy I assume) that was already here in low def, but become even more painfull. But what I've shown is on of the worst case with 2d background, on PS1. A full 3D game from PS2 would render a lot better. And I really think in any case it renders a lot better than a television upscalem which is actually the point. |
I can tell you from personal experience that PS2 games have aged much better than PS1 games when you emulate and increase resolution. And games with certain art styles really shine. A game like Dragon Quest 8 is a real treat when run on PCSX2 in 1080p with antialiasing.







