CladInShadows said:
Guys, native 1080p has absolutely nothing to do with the assets/textures. It's all in how the lines between vertices are rendered. Nothing more. Emulators have had the ability to render games in whatever native resolution your monitor and CPU/GPU could handle for a while now. I've been playing 1080p PS1 games for years. The assets are the same old ones from 15-20 years ago, but the game is in full blown 1080p (full screen, obviously, and it was actually 1200p when I had my old CRT). Same thing with PS2 games and Wii games in recent years as emulators and processing power have caught up. |
I understand you explanation and it is just as I thought, the game basically looks the same just cleaner. I also play on pc I just don't bother normally to discuss graphics.
My thing is all the PR behind native 1080p, if you can just take a game made 15 years ago and make it native 1080p, then for me it holds no weight in bringing it up in a graphics discussion now.
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