Norris2k said:
In fact they can be rendered in 1080p.
An other way through emulation is to render directly the 3D at the target result. To say it very simply, if you have a line going from A to B, instead of making rendering it in a 320x200 matrix, you render in a 1080p matrix. You can add filter for textures to improve the rendering, and even tweaks some know effects. For example most of the game will render a semi transparent window using the same primitives, so you can render it with a beautifull modern gpu accelerated transparency. There is about no limit on how you could enhance the graphics, like replacing 8 bits low res textures with high res procedural textures, adding shaders depending of the game type. So, that's really a native 1080p. The only problem is that the game is not made for that, so you can have a lot of code that produce glitches, etc., you have lot of game to test and simply can't achieve a 100% compatibilty. Anyway, here are the pics from epsxe, the ps1/2 PC emulator that render this way. You can see the limitations, the background is a picture in 2d so you can't do better rendering, just add a blurry upscale.
You can watch shaders experimentation on youtube (switch to 720p or 1080p) : http://www.youtube.com/watch?v=2CWmrMyOl9o |
This is exactly what I was thinking the game is cleaner but the textures are still blurry and polygons are more pronounced and blocky. I was always of the view that native 1080p meant cleaner textures (or more detailed textures if you like).
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