Zekkyou said:
J_Allard said:
And yet this forum is full of PS4 owners who had no idea the game they were playing was actually sub HD. Which tells you this "best versions" stuff is a lod of BS.
Also, can you remind me what the PS4 resolutions for Killer Instinct, Dead Rising 3, Titanfall, Ryse, and Forza 5 are?
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Except it's only technically sub HD. Your TV is still showing you 1920 x 1080 pixels without up-scaling, the game is just use an oddball method of doing it. Having the full 1080p being rendered per frame is definitely preferable (dat sweet sweet SP), but as a way to give the frame rate a big bump with relatively little impact on the games visuals, it's an excellent method. People have said in the past they noticed an odd sort of motion blur in the MP (caused by this method), but no one could really pin it down since the game was still technically showing 1920 x 1080 pixels on your TV.
As Joe said, it's pretty much just 1080i. It's silly to involve it in the 720p/900p/1080p arguments.
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Interlacing refers specifically to even and odd scan lines being generated at alternating refresh rates. So at say 60hz, every 30hz, 540 lines of vertical resolution are scanned and the during the alternating 30hz, the other 540 lines of vertical resolution are scanned, resulting in a 1080 interlaced signal generated 30 times every 60hz cycle.
This horizontal method of interpolating resolution is not technically interlacing, but it is half the data of a 1920x1080 native signal. But it is 960x1080 pixels of data being generated 60 times every 60hz cycle. Essentially we're seeing a method of interpolation used to generate the other half of the displayed data, which has been used on PS3 games (MGS4 used a similar display method) in the past.
It's interesting because this is typically how 3D games were displayed on the PS3.