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Justagamer said:
brendude13 said:
Justagamer said:
Its not full hd. Its not interlaced either. 1080i is still 1920x1080... kz is 960x1080. They dont call 1080I 960X540, do they? No, so kz is not full hd, its 960x1080. Thats why theyre calling it 960x1080, because thats what it is. There is no need for damage control spin here. If it was interlaced, it would be 1080i, but they call it 1080p, so that means its simply 960x1080. You cant progressively show 1080 horizontal lines, but display the vertical lines interlaced. They may have some secret sauce to trick the eye, but 960x1080 is what it is: sub hd.

Digital Foundry said it was interlaced.


Then is it that the 960 is interlaced then ie: it's 480 per refresh? What I'm not getting is this: traditional 1080i is basically 1920x540, but they don't say that, it's 1920x1080. So why call this 960x1080 if it's just interlacing the pixels in the same way? You know what I'm saying?

I think what we have going on here is a misunderstanding between interlaced and interpolated data.

Interlacing refers to alternating vertical scan lines. As you said, 1920x540 alternating in offset odd and even scan lines.

Interpolating refers to creating visual data based upon a calculated estimation of data that should exist between two pixels. In this instance, we have 1080 lines of vertical data, but only half the horizontal pixels which must be calculated and estimated on the fly to fill in the gaps, hence that blurring effect.