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Forums - Gaming - Digital Foundry: Next-Gen Face-Off: Thief

Aerys said:
Justagamer said:
Too_Talls said:

DF gave the nod to the bone? noo00 they are fanboys, throw out everything they ever said including all the favorable ps4 comparisons.

Some are sure picky with what they choose to support.


Exactly. If they can't be trusted here, then don't use their word for anything. Well said too talls.

Or both of you could see that from a less childish way, they just made a mistake ( not like if it was their first), because of rushed  comparison about a game nobody care.

Point is, Sony fans would have used this as a point of gloating. What's more childish? Gloating when it suits your needs, or crying foul when it does not? You can't have both! If they're trustworthy one way, then don't claim them to be untrustworthy the other. Simple, not childish. 



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This game looks and runs terrible on both consoles. What a disgrace to the Thief franchise. Hard to believe this was the same studio behind the excellent Deus Ex Human Revolution.



Sigs are dumb. And so are you!

on the IGN comparison I instantly noticed the bad textures on the ps4. resolution makes no difference what so ever.



Would be curious to see an explanation for why trilinear filtering was only used on PS4. Seems odd to use a technique that produces an inferior result when all 3 platforms are PC-like in architecture. Was it a compromise to get 1080p? Or is it because PS3 port is based on PS4, and trilinear filtering is somehow necessary or easier to use for PS3?



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Justagamer said:
Aerys said:
Justagamer said:
Too_Talls said:

DF gave the nod to the bone? noo00 they are fanboys, throw out everything they ever said including all the favorable ps4 comparisons.

Some are sure picky with what they choose to support.


Exactly. If they can't be trusted here, then don't use their word for anything. Well said too talls.

Or both of you could see that from a less childish way, they just made a mistake ( not like if it was their first), because of rushed  comparison about a game nobody care.

Point is, Sony fans would have used this as a point of gloating. What's more childish? Gloating when it suits your needs, or crying foul when it does not? You can't have both! If they're trustworthy one way, then don't claim them to be untrustworthy the other. Simple, not childish. 

Not every situation is the same,you're too manichean and childish in your logic, instead of whining about sony fans , you should attack their legitimate arguments (if you can).

 

 

Facts are :

 

- X1 has a better texture filtering

- PS4 version has a better resolution so less aliasing

- PS4 version has a better framerate

- PS4 version  has pom



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

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binary solo said:
Would be curious to see an explanation for why trilinear filtering was only used on PS4. Seems odd to use a technique that produces an inferior result when all 3 platforms are PC-like in architecture. Was it a compromise to get 1080p? Or is it because PS3 port is based on PS4, and trilinear filtering is somehow necessary or easier to use for PS3?


Please stop spreading this lie. Remember when this same DF author (it's not Leadbetter) wrote that PS4 version of NFS didn't have ambient occlusing?

Well he was blatantly lying as the devs send him an email explaining to him in fact PS4 used a better ambient occlusing than XB1. And he was forced to update his article and said that finally PS4 version was better.

There is some texture streaming issue (which was not seen in many NeoGaf PS4 Thief owners when the game was fully installed). And some rare filtering texture issue but not visible on those pics anyway. On the contrary, if you look at those images natively you'll notice that 99% of PS4 textures are in fact a slightly bit more sharper due to better resolution and the previous gif even showed that the XB1 had also real streaming pop-ins issues.

 



This thread is genuinely hilarious. Like most threads atm that look like they'll have pro-PS4 news from the title but do not, the hit to post ratio is enormous



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

Too_Talls said:
I doubt DF would analyze a game that wasn't fully installed, it should be common knowledge by now that when ps4 games become playable certain graphical traits are missing. For the job they do there, they should know that much better than anyone so no, I for one don't believe the random poster on gaf.

I didn´t know that, could you link other games with issues when partially instaled?

OT: I really don´t care for this face-off. But I think PS4 version would have beneficieted a lot if it was 900p. But developers don´t have enouth time to optimise each of 5 versions to the max. It´s a Ok game, thought.



Aerys said:
Justagamer said:
Aerys said:
Justagamer said:
Too_Talls said:

DF gave the nod to the bone? noo00 they are fanboys, throw out everything they ever said including all the favorable ps4 comparisons.

Some are sure picky with what they choose to support.


Exactly. If they can't be trusted here, then don't use their word for anything. Well said too talls.

Or both of you could see that from a less childish way, they just made a mistake ( not like if it was their first), because of rushed  comparison about a game nobody care.

Point is, Sony fans would have used this as a point of gloating. What's more childish? Gloating when it suits your needs, or crying foul when it does not? You can't have both! If they're trustworthy one way, then don't claim them to be untrustworthy the other. Simple, not childish. 

Not every situation is the same,you're too manichean and childish in your logic, instead of whining about sony fans , you should attack their legitimate arguments (if you can).

 

 

Facts are :

 

- X1 has a better texture filtering

- PS4 version has a better resolution so less aliasing

- PS4 version has a better framerate

- PS4 version  has pom

That is not what the article says, did I miss something?

"Otherwise next-gen console owners get the full package. Both platforms benefit from POM, a procedural rendering technique that creates the effect of bumps and divots to more complex texture-work. For the brick patterning around the Crippled Burrick, this adds a strong sense of 3D definition that matches the PC - though there are some parts of the world that go untouched. PS4 and Xbox One owners also have screen space reflections enabled (fixed lights reflected in puddles and windows), plus the demanding tessellation option available on PC."



don't buy the notion that it was a rushed comparison. from ghost came out people found out pieces of the game were missing when they played it before the install was complete. it's common knowledge that that happens to ps4 games even to people like me that don't own the system. look at what it is DF does. They compare game visuals and now over two months after the ps4 released, the likeliness that they would analyze a ps4 game before it finished installing is very low. A random screen shot from someone else doesn't prove anything, the screenshot itself had no way to prove what platform it was even running on.

but this is actually what happened,they're human,,, watch a youtube walk through from the user theradbrad, he;s playing thief on the ps4 and he's having none of these texture problems(especially on the red flags with the black logos on the bottom that looked 70% washed out in some of these still shots). theres more shimmering/artifacts in the xone version. AND THE FACT theres texture pop-up and the  missing some  pom in the xone version and its not even mentioned is very unprofessional...theres not one thing better the xone does better in this game than the ps4,they got this badly wrong.... just accept/move on, game is still mediocre on all platforms