Would be curious to see an explanation for why trilinear filtering was only used on PS4. Seems odd to use a technique that produces an inferior result when all 3 platforms are PC-like in architecture. Was it a compromise to get 1080p? Or is it because PS3 port is based on PS4, and trilinear filtering is somehow necessary or easier to use for PS3?
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix







