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Forums - Gaming - GameSpot: How to Fix Final Fantasy

The Majority of KHs fanbase likes the lore, KH1 was definitely the most accessible because its the starting point of Sora's Arc.
Every following game is built off of that, the weakest games of the series are probably, Chi(pfft not even canon), Coded, 358/2, and KH 2.
I only include KH2 cause of its cinematic focus and ease of play. KH2FM kind of fixes that.

As for FFXV, It would be best if they designed this game to be standalone. If they focus on it as if they wouldn't get another chance like what they did with.
Designing whole engines is a money sink as well.



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My main request for Final Fantasy would be to get back the control over the whole party. I really don't appreciate having control over only the leader while AI takes care of my party members, I want to make every battle decision.



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think-man said:
JWeinCom said:
think-man said:

Imo only 13 saga hasn't delivered and I never thought they looked very good to begin with. I don't really count the mmo's as FF.


I think FF12 was a pretty poor game.  FF8 was ok but with some rather massive flaws.  I liked 10, never played 9. 

12 had nice characters (aside from vaan), world and the story was good just wasn't told very well, 8 is probably my 2nd fav FF or closely tied with FF7 (can't make up my mind) The only FF's i've really disliked are FF10-2 and the 13 saga.

And it's pretty obvious which is my favorite FF lol



I HATED FF8 at first, but I've come around to like it a little more. I like the core ideas of the story, but there are plotholes big enough to fly a spacecraft through. The battle system is also a bit flawed, making it too easy to load up on powerful spells, and too easy to trigger limits. FFXII was just poorly paced. I didn't dislike the characters (not even Vaan), but the MMO styling made it too tedious to get anywhere. I like the openness, and I actually like the combat system, but certain parts were just so long and boring they killed the experience. The sand sea. Ugh. The story was OK but it has the same problem of 13 where they just kind of throw around ideas without properly explaining it. With enough repetition concepts sink in, but you always feel a step behind the story. I haven't played 9. I'm been meaning to, but it's just on a long list of backlogged games.

@slob-  Likable characters, a competently told story that makes sense at all points and has a clear direction, a balance between plot progressing linearity and exploration, a job system that is WAY WAY WAY better than either the sphere grid, the license system, or the ridiculous crystal thing, proper pacing, and a strong combat system that rewards proper planning and strategy.  Also very creative use of the 3DS's online features even for a single player game.



They sort of did what I wanted in making Bravely Default. Try something without the weight of Final Fantasy name. If they could do that on PS4 they may be able to start a new series rather than riding on names of established IPs.

Of course, I thought the PS2 era Final Fantasy's were all poor and did not mind FFXIII games and plan on getting Lightning Returns. I just stopped expecting to ever get the SNES trilogy ever again.



JWeinCom said:
think-man said:
JWeinCom said:
think-man said:

Imo only 13 saga hasn't delivered and I never thought they looked very good to begin with. I don't really count the mmo's as FF.


I think FF12 was a pretty poor game.  FF8 was ok but with some rather massive flaws.  I liked 10, never played 9. 

12 had nice characters (aside from vaan), world and the story was good just wasn't told very well, 8 is probably my 2nd fav FF or closely tied with FF7 (can't make up my mind) The only FF's i've really disliked are FF10-2 and the 13 saga.

And it's pretty obvious which is my favorite FF lol



I HATED FF8 at first, but I've come around to like it a little more. I like the core ideas of the story, but there are plotholes big enough to fly a spacecraft through. The battle system is also a bit flawed, making it too easy to load up on powerful spells, and too easy to trigger limits. FFXII was just poorly paced. I didn't dislike the characters (not even Vaan), but the MMO styling made it too tedious to get anywhere. I like the openness, and I actually like the combat system, but certain parts were just so long and boring they killed the experience. The sand sea. Ugh. The story was OK but it has the same problem of 13 where they just kind of throw around ideas without properly explaining it. With enough repetition concepts sink in, but you always feel a step behind the story. I haven't played 9. I'm been meaning to, but it's just on a long list of backlogged games.

@slob-  Likable characters, a competently told story that makes sense at all points and has a clear direction, a balance between plot progressing linearity and exploration, a job system that is WAY WAY WAY better than either the sphere grid, the license system, or the ridiculous crystal thing, proper pacing, and a strong combat system that rewards proper planning and strategy.  Also very creative use of the 3DS's online features even for a single player game.

I've only played VII, VIII, XIII, and XIII-2. All of them had something great and absolutely terrible. It's incredible how they're almost never the same mistakes and yet Square Enix never manages to get it right.

VII had a great RP mechanic and some solid characters ruined by hippy lifestream. It wasn't until Crisis Core that I actually liked anything about it because Sephiroth is awesome there. If you think about it, his refusal to heal Genesis and the reasoning why is an absolutely devastating criticism of the human condition, and the creepy thing is he's absolutely right.

VIII had a great first few disks, but the RP mechanics were grindy in the extreme and the story kinda collapsed after disk 2. The surreal stuff at the end was kinda cool, at least. The story really needed another draft, because most of the plot holes were fixable.

XIII had a very pretty art style and I do kinda like paradigm shift in theory, but the level design and gameplay were utter garbage. The story actually has some subtle and redeeming elements, but no one notices them because the first and last acts are utterly terrible.

XIII-2 fixed the horrible level design, and the antagonist actually worked...mostly, but the gameplay was still mediocre at best. At least Noel managed to bring some good chemistry out of Snow.

The best Final Fantasy games are actually the spinoffs. Duodecim managed to get Light's personality better than XIII ever did, and that was for a cheap 4 hour beat-em-up campaign. War of the Lions had a fantastic story, but I found it infuriatingly difficult. Crisis Core had a great story, and because it is kinda dark Zach's mindless optimism comes off more as a survival mechanism than a character quirk, but the gameplay was too easy and...random.



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Keep releasing them.

Every Final Fantasy game I've played in the past 6 years has been incredible.



brendude13 said:
Keep releasing them.

Every Final Fantasy game I've played in the past 6 years has been incredible.


Then I suggest not playing All The Bravest, unless you want to Combo Breaker yourself.



weaveworld said:
I honestly don't see where the hype for XV is coming from. The game has been developed in the same time frame as all XIII's. Square clearly did not have a clue with the XIII saga, so why would XV be any better?

And really, from 1 to X there wasn't much difference at all in the way you used the battle system. It was all tweaking and adjusting and adding. It worked. Every single time. Some better than others but nowhere near the mess (exaggerating here) that is XIII and will be XV.

You want to bring something new to the table, start a new IP. Don't ruin a perfectly fine series because you want your ideas to have a big audience. The audience will find you if you're that good.

I take it, like a lot of musicians do, SE has only been trying to get the bigger sales instead of focusing on creating something with balls, and a lot of heart.

Final Fantasy with Kingdom Hearts gameplay is pretty much how the hype started (and it being a PS3 exclusive at the time). KH's combat is pretty fun, and I'm sure XV's combat will be deeper since they won't have to cater to a younger audience.

I read that XV might have sequels, but at least they're thinking about it before releasing the first one. The story afterwards won't be that much of a mess since it will be planned (I hope).

Anyways, I would love to see another game like XII later down the road; I think it's one of their strongest titles in the last few years. The pacing & grinding were a little off, but it was a brilliant game with huge amounts of content. And it had Balthier; he's so sexy.



Mirson said:
weaveworld said:
I honestly don't see where the hype for XV is coming from. The game has been developed in the same time frame as all XIII's. Square clearly did not have a clue with the XIII saga, so why would XV be any better?

And really, from 1 to X there wasn't much difference at all in the way you used the battle system. It was all tweaking and adjusting and adding. It worked. Every single time. Some better than others but nowhere near the mess (exaggerating here) that is XIII and will be XV.

You want to bring something new to the table, start a new IP. Don't ruin a perfectly fine series because you want your ideas to have a big audience. The audience will find you if you're that good.

I take it, like a lot of musicians do, SE has only been trying to get the bigger sales instead of focusing on creating something with balls, and a lot of heart.

Final Fantasy with Kingdom Hearts gameplay is pretty much how the hype started (and it being a PS3 exclusive at the time). KH's combat is pretty fun, and I'm sure XV's combat will be deeper since they won't have to cater to a younger audience.

I read that XV might have sequels, but at least they're thinking about it before releasing the first one. The story afterwards won't be that much of a mess since it will be planned (I hope).

Anyways, I would love to see another game like XII later down the road; I think it's one of their strongest titles in the last few years. The pacing & grinding were a little off, but it was a brilliant game with huge amounts of content. And it had Balthier; he's so sexy.

I figured the hype came from a disappointing preview of XIII and everyone thought that the 'dark-themed' trailer was gonna make them the best FF ever. Without having seen a single thing beyond that trailer the hype started.

Personally I really don't care for action hack n slash in a Final Fantasy. They are alienating a lot of their consumers while having hopes they will strike gold with some new ideas. All the while screwing up years of work with strangely brought stories, very weak characters compared to earlier games and milking a not so well received Final Fantasy.

XII I am not so sure about, I liked it but didn't feel very attached to the characters, the gameplay did not hook me nor did the story. At least not in a way earlier games had done. I agree on the Balthier part though.



Mirson said:

Anyways, I would love to see another game like XII later down the road; I think it's one of their strongest titles in the last few years. The pacing & grinding were a little off, but it was a brilliant game with huge amounts of content. And it had Balthier; he's so sexy.

I would too but maybe they don't need to 'Final Fantasy' it up, just stick with the Ivalice world. It is only recently that I thought about how close to other western made games it is but in a way better. It still holds much FF style while including a vast searchable openworld. 2 games remarkably similar to it in combat and control are X-men Legends and Dragon Age. 3 very different games and all great.

You are right on pacing but I was fine with it, just the leveling got hard until I was able to get the double EXP item from that peddler in Archades sewers. And I'd replicated your last comment but with Fran instead.



Hmm, pie.