asking for 2 optimization setup for a game on consoles is asking for double work in that regard, and noone is gonna do that...sounds cool but its impractical due to budget and time restrictions
asking for 2 optimization setup for a game on consoles is asking for double work in that regard, and noone is gonna do that...sounds cool but its impractical due to budget and time restrictions
No. If you want PC options.....play on a PC
The whole point of consoles are so that people don't need to mess with these things.
Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League
No way, consoles are what they are because of ease of use. Someone can start the game and play, without worrying about any sort of technical stuff. It will never happen.

So, what Polygon is saying is people should just be buying PC's, and then, take the time to learn which setting has more of an effect on your resource pool... Other than developers not having to worry about multiple hardware sets, this is one of the major reasons people buy consoles, so they don't have to dick around with settings.
Additionally, you have no idea how much of an effect this could have on developers during the R/D phase of an engine, when they have to think about multiple settings. Increasing framerate here, or resolution there could very well use resources that are necessary for other functionality, and again, this is making the developers worry about more than just focusing on the game.
I prefer getting the game the developers envisioned, if it's not up to my standards for a game, I don't buy it. It's that simple.
I'd really like it!
For the games that can't have both things, they could put a screen at the beginning of the game asking something like "What do you prefer?" and the 2 options.
It shouldn't be that hard and after all, devs already put screens at the beginning of the game telling us that X symbol means that the game is saving or asking us to move a slider left or right to make the game more or less darker.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
Developers have extensive time with the consoles prior to release and know best how to optimize. If the developers say the game plays best on (insert console) at a set frame rate and resolution so be it.
I have a robust gaming PC but do tire of bouncing back and forth in the options menu and graphics card menu trying to best optimize my settings to get the most fluid gameplay, game by game.
I want my console to be simple. Start the game and play it optimized to that specific console.
not that simple, cant just put a 1080p/30fps game to 720p and expect 60fps
It's not that simple. Consoles have finite resources for which the game is optimized.
720p60 and 1080p30 require a very different set of resources.
1080p, you need 2.25x the memory for all graphics buffers plus better textures.
60fps, you need twice the temporal resolution for all animations and physics.
720p, you need to be more careful with fine detail to avoid aliasing and moire patterns
30fps, you need to adjust for input lag
You can get more out of the hardware optimizing for one set of parameters, that's why consoles can squeeze more performance out of the same hardware than a comparable pc port. Plus all environments and moving assets are fine tuned for best performance. Fine tuning for different resolutions and frame rates is double the amount of work.
Adding a v-sync option is fine, no extra work. Double/triple buffering options already require different memory management as well as different AA solutions.
I wouldn't mind to have the option to turn certain effects off though. I can live without dof and motion blur. As long as they are not there to hide the low detail background and textures.


"Mother knows best, please don't give me choices!"
Developers are no godlike creatures who always make the right choice shifting the focus between resolution, fps and effects. Sometimes the focus on one of these three is not even in the hands of the developers but predetermined by PR.
IMHO it doesn't matter because from PS360 we had almost every game in 720p. Now its 720p, or 900p upscaled. or with PS4 games most in 1080p native because of the better memory bandwidth and GPU capabilities.
So if you're super senstive to this sort of thing get a PS4, if you enjoy what XBOX or Nintendo puts out get that and enjoy 720p with 60 fps which is really quite good anyway. I doubt many people here have a HDTV that is over "80+" TV set as well to notice when sitting on a couch 10+ feet away which is most likely what you need to really even give a hoot between 720p and 1080p imho.
You people complain about everything, and waste time being redunant. Go have fun that's all life has to offer anyway. I had fun with 240i NES graphics, and 240i Sega Genesis. You people should be happy with solid 60fps gaming @ 720p. If not you're spoiled brat which is the REAL problem here.

