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Forums - Gaming - Tired of Kuturagi's insanity, here's Miyamoto...

ckmlb said:
Avinash_Tyagi said:
ckmlb said:

http://www.ew.com/ew/article/0,,20037961,00.html

 

Come to think of it, I could have made Halo too I just decided not to.....


He's they guy who told them to go first person with Metroid Prime, so yeah he could design Halo, and probably make it better


So him saying Metroid should go first person proves he can make Halo, how is that exactly?

 

People need to stop thinking this guy is god... 


 Because due to his leadership we got one of the best games of Last gen in Metroid Prime, so far almost everything he's created has been top quality, so no he's not a god, but hes definetly someone you can't ignore, and to say he couldn't make Halo is foolish, in fact he'd probably make it more original, 

with more adventuring aspects maybe even stuff like time travel, so you could find out about the origins of the 

flood and maybe ways to stop them



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

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Avinash_Tyagi said:
ckmlb said:
Avinash_Tyagi said:
ckmlb said:

http://www.ew.com/ew/article/0,,20037961,00.html

 

Come to think of it, I could have made Halo too I just decided not to.....


He's they guy who told them to go first person with Metroid Prime, so yeah he could design Halo, and probably make it better


So him saying Metroid should go first person proves he can make Halo, how is that exactly?

 

People need to stop thinking this guy is god...


Because due to his leadership we got one of the best games of Last gen in Metroid Prime, so far almost everything he's created has been top quality, so no he's not a god, but hes definetly someone you can't ignore, and to say he couldn't make Halo is foolish, in fact he'd probably make it more original,

with more adventuring aspects maybe even stuff like time travel, so you could find out about the origins of the

flood and maybe ways to stop them


 You know there are people who make better games than Nintendo on occasion lol



Thanks to Blacksaber for the sig!

ckmlb said:

So him saying Metroid should go first person proves he can make Halo, how is that exactly? 

People need to stop thinking this guy is god... 

You (and some others around here, not sure about you) probably need to stop thinking he actually makes anything. He's a game designer, not a developer; he's to games what directors are to movies.

Him saying Metroid should go first person may mean he just said that in a brainstorm, which is worth next to nothing, or it might mean he was somehow involved in the game's concept design, which you know, is what he does.

Going back to your first post, you could probably have designed Halo, better than Miyamoto even, cause you evidently like it. Seriously, is there really that much to design in Halo?



Reality has a Nintendo bias.
ckmlb said:
Avinash_Tyagi said:
ckmlb said:
Avinash_Tyagi said:
ckmlb said:

http://www.ew.com/ew/article/0,,20037961,00.html

 

Come to think of it, I could have made Halo too I just decided not to.....


He's they guy who told them to go first person with Metroid Prime, so yeah he could design Halo, and probably make it better


So him saying Metroid should go first person proves he can make Halo, how is that exactly?

 

People need to stop thinking this guy is god...


Because due to his leadership we got one of the best games of Last gen in Metroid Prime, so far almost everything he's created has been top quality, so no he's not a god, but hes definetly someone you can't ignore, and to say he couldn't make Halo is foolish, in fact he'd probably make it more original,

with more adventuring aspects maybe even stuff like time travel, so you could find out about the origins of the

flood and maybe ways to stop them


 You know there are people who make better games than Nintendo on occasion lol


 Not many, besides you honestly telling me stuff like that wouldn't be cool?



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)



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Legend11 said:
If great first person shooters are so easy to make then where are all the "Halo Killers" on the consoles? Hell I played Unreal Tournament for thousands of hours and was never bored, how many people have played 1 particular Nintendo title thousands of hours and never got bored? How many people were challenged in those games like I was with thousands of other players in many of the best clans in the World? A bad or average first person shooter is easy to make, the great ones that people love to play and never get bored of, they're a completely different beast and much harder to make.

Well if you discount people who played Super Smash Bros, Mario Kart, Mario Sports Games (Tennis, Golf, Soccer),  the Mario Party games, Pokemon, and Goldeneye there probably wouldn't be that many games where people spent thousands of hours playing ...

You may doubt how many people are dedicated to many of Nintendo's multiplayer offerings but consider this

There was also a proposal to develop the game in Kyoto at Nintendo headquarters, but the there you'd draw a different people, and I had need to be in Tokyo anyway.

Additionally, there are several people in Tokyo with experience developing Smash Bros., and it was decided that they would join the team. And the name of talented staff members were offered up.

So, development would not be occurring at Hal Labs. But, the code and development environment of Super Smash Bros. Melee, which I had developed in the past, was offered. Having this versus not having this means the efficiency of the development changes dramatically, so I'm thankful.

But we still didn't have enough people. To create a game like Super Smash Bros. Melee, I would want a team with a minimum of 50 people. Getting together that many people would be a back-breaking task.

So it was that Nintendo's Shigeru Miyamoto introduced me to a "particular team" that had just completed a large-scale game.

Until the day comes when I can announce the team's name, I shall simply refer to them as "The Studio."

"Let's do it. Let's definitely do it!"
The words of The Studio's executive were very simple.

I was surprised when I saw the GameCube controllers they were using. The coating on the analog stick was worn down like an old eraser...
"Our guys have played Smash Bros. more than 10,000 times!"

It had to be a lie.
But when I saw their battle records, it showed a terrible number of matches that were not fabricated.

This was the result of years of uninterrupted playing of Smash Bros. during lunch breaks. There are often cases where your team doesn't understand the content of the game you're making, but that wouldn't be a concern this time.

It was promising.
This had to have been fate.
So, with the members of The Studio as our core, we dramatically increased our staff members.

This sounds unbelieveable to many, but it isn't that uncommon ...

Back in my university days there was the undergraduate mathematics society (basically the wealthiest club in the university being that we had ever math test for 2 decades and sold them to undergraduates) who had a N64 and small TV set up ... From what I gather they had basically played Super Smash Bros almost every day since it had been released nearly 5 years earlier.



Legend11 said:
If great first person shooters are so easy to make then where are all the "Halo Killers" on the consoles? Hell I played Unreal Tournament for thousands of hours and was never bored, how many people have played 1 particular Nintendo title thousands of hours and never got bored? How many people were challenged in those games like I was with thousands of other players in many of the best clans in the World? A bad or average first person shooter is easy to make, the great ones that people love to play and never get bored of, they're a completely different beast and much harder to make.

Um....how about GoldenEye.

Worldwide Sales:

Halo - 6.43M

Halo 2 -  7.89M

GoldenEye - 8.09M

Source: vgchartz

Let's see, Nintendo games that people played for thousands of hours.

GoldenEye
Mario Kart 64
Mario Kart DoubleDash
Pokemon
Tetris on Gameboy (that one is glued into my original gameboy)
Mario Party
Wii Sports
Mario Kart DS (you can play the best in the world on this one)
Super Smash Bros
Just to name a few.

 



Wii Code 8761-5941-4718-0078 

Me and my friends hang out almost every day. Some days we'll go out, some days we'll stay in. On the days we stay in, we play Super Smash Bros on the N64, a couple games of 7 lives each, and then we watch a movie. It's like this all the time, for a long time now, we've clocked in a ton of hours. We played Melee sometimes, but half the guys denounced it because it's too easy to "cheat", aka they suck at it hehe.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )



I think what he's saying is in general Halo is a pretty generic FPS with new paint some new weapons and an online system. What he's saying is it'd be EASY to come up with the concept of Halo and give that too people where games like Super Mario Galaxy are just a slight bit more out there in terms of how they play.