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Forums - Gaming - Xbox One and PS4 Development is 8 to 10 Times Longer Than Last Gen, Says Capcom

Xbox One and PS4 Development is 8 to 10 Times Longer Than Last Gen, Says Capcom

Easier but harder is totally possible.

 
 January 10th, 2014 

To try and utilize the newfound resources of next-gen hardware, Capcom has begun work on a new engine it calls Panta Rhei, leaving the long-lived MT Framework behind. This new engine signals the beginning of an era where potential is through the roof. Unfortunately, it's also an era that requires more work than ever before.

In the process of adapting to next-gen potential and expectation, Capcom has learned that making games look great on the Xbox One and PS4 takes a significant amount of time and resources. Capcom senior manager Masaru Ijuin shared with OXM.UK:

it's clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles.

Many gamers are under the impression that because of the Xbox One and PS4's more streamlined X86 hardware, they should be easier to develop for. While that's true in the sense that coding for them is less of a day-by-day challenge than consoles of past, tapping out their power requires an incredible amount of work.

While it's true that developers can release games that look and perform no better than last-gen's offerings, they would be scorned like Microsoft's DRM policies if they were to do so. Consequently, art teams are having to define unprecedented detail in game environments and on character models. Programmers are working to create more simultaneous processes that take advantage of the much faster octa-core CPUs of next-gen. This all comes at a high cost.

Capcom's first true next-gen title is Deep Down, a game that has earned a lot of praise from its visually stunning trailers. Deep Down will be run on the Panta Rhei engine, and will also show us what Capcom's hard labor has produced.

 

Source: http://www.craveonline.com/gaming/articles/628489-xbox-one-and-ps4-development-is-8-to-10-times-longer-than-last-gen-says-capcom

 

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Great, so can we expect to see 8 to 10 times as much DLC from them in the future..

Thanks for the heads up.



Already making excuses for their future shitty titles.

GG and TT sure managed to get killzone and Forza5 out in due time.



Yeah, sure Capcom....



 What happened, Capcom? You are not going to be able to keep up this gen?  Poor Capcom....... not.



                
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Nothing can be harder than developing for the Cell processor. If this is true we can expect Final fantasy XVI in 2035.



The work is to create an engine, which can be optimized throughout the generation. After the first round of games development should be much easier. Third parties are bad at this process so I don't doubt they will struggle again vs first party studios who create much more efficiently.



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It's easier to develop engines, but you need much more man-hours to create high quality assets.

PS: It's a stupid example, but some porn actress said that she didn't enjoyed HD porn movies because all the defects were much more evident.



Kynes said:

It's easier to develop engines, but you need much more man-hours to create high quality assets.

PS: It's a stupid example, but some porn actress said that she didn't enjoyed HD porn movies because all the defects were much more evident.

But did you enjoy her HD porn?



So Resident Evil 7 will only need to sell 50 millions? Great!




I have a feeling this is just an excuse, although I do not doubt that the dev time are up, this seems way too much.