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Which is better? N64 or GameCube?

N64 252 60.72%
 
GameCube 163 39.28%
 
Total:415

N64 because of the games even if the controller was shit when compared to the Dreamcasts and playstations. Gamecube was still pretty good



Xbox One, PS4 and Switch (+ Many Retro Consoles)

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n64 all the way.

Blat Corps, Banjo Kazooie, MK64, DKR, Zelda OOT, Mario 64, Goldeneye, Perfect Dark, Donkey Kong 64, Rayman 2, Resident Evil 2, Castlevania, World Driver Championship, Conkers Bad Fur Day, Jet Force Gemini, F-Zero X, Starfox 64, Super Smash Bros, Rogue Squadron, Wave Race 64, Turok 1 an 2, Ogre Battle 64, Mario Party, Earthbound and Extreme G 2.

GC cant compare to that list.



zorg1000 said:
Jumpin said:
STRYKIE said:
Jumpin said:

Another thing about Gamecube is that it is the only Nintendo console that didn't innovate the interface:

NES - added d-pad
SNES - shoulder buttons and diamond face button config.
N64 - analog stick
Wii - Motion controls
Wii U - Visual touchscreen interface

Each of the above consoles have been advancing controller interface in some way.

Gamecube just ripped off the PS2 controller and made it look and feel like a toy. It also came along with awkwardly positioned face buttons, springly and noisy trigger buttons, and the most unusable d-pad ever made. The controller with its tiny d-pad, giant trigger buttons, and big green button just screamed Made For Kids! I suppose it matched the design of the console itself, which was cube shaped and came with a handle so that children could carry it around like a lunchbox.


If you're going to credit the N64 for the analog stick, then it's worth mentioning that the Gamecube did introduce dual-function triggers, granted, the overall design of the Gamecube controller reeked of patent-workarounds, but nonetheless...

The triggers on the Gamecube were a mistake as they had a much more negative impact on the gameplay than anything. There were three of them, although no one remembers that there was a the Z-trigger, because it was never used and difficult to find. The L & R were just really awkward to press as they were huge and quishy/springy, and made toy-like clacking noises when you pressed down on them.

On the otherhand, the N64 analog stick revolutionized gaming. Analog sticks have since become a standard of the industry, all major gaming consoles have them.

The controller was just all around bad. It's probably the only controller I really found difficult to use, although I haven't held the original Xbox controller.

Gamecube had the first wireless controller

I'm sorry it's not quite true ;)

Kind of complicated, still wireless :P



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Zisbest said:
zorg1000 said:
Jumpin said:
STRYKIE said:
Jumpin said:

Another thing about Gamecube is that it is the only Nintendo console that didn't innovate the interface:

NES - added d-pad
SNES - shoulder buttons and diamond face button config.
N64 - analog stick
Wii - Motion controls
Wii U - Visual touchscreen interface

Each of the above consoles have been advancing controller interface in some way.

Gamecube just ripped off the PS2 controller and made it look and feel like a toy. It also came along with awkwardly positioned face buttons, springly and noisy trigger buttons, and the most unusable d-pad ever made. The controller with its tiny d-pad, giant trigger buttons, and big green button just screamed Made For Kids! I suppose it matched the design of the console itself, which was cube shaped and came with a handle so that children could carry it around like a lunchbox.


If you're going to credit the N64 for the analog stick, then it's worth mentioning that the Gamecube did introduce dual-function triggers, granted, the overall design of the Gamecube controller reeked of patent-workarounds, but nonetheless...

The triggers on the Gamecube were a mistake as they had a much more negative impact on the gameplay than anything. There were three of them, although no one remembers that there was a the Z-trigger, because it was never used and difficult to find. The L & R were just really awkward to press as they were huge and quishy/springy, and made toy-like clacking noises when you pressed down on them.

On the otherhand, the N64 analog stick revolutionized gaming. Analog sticks have since become a standard of the industry, all major gaming consoles have them.

The controller was just all around bad. It's probably the only controller I really found difficult to use, although I haven't held the original Xbox controller.

Gamecube had the first wireless controller

I'm sorry it's not quite true ;)

Kind of complicated, still wireless :P


Well technically NES had motion controls but the guy still credited it to Wii



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Zisbest said:
zorg1000 said:
Jumpin said:
STRYKIE said:
Jumpin said:

Another thing about Gamecube is that it is the only Nintendo console that didn't innovate the interface:

NES - added d-pad
SNES - shoulder buttons and diamond face button config.
N64 - analog stick
Wii - Motion controls
Wii U - Visual touchscreen interface

Each of the above consoles have been advancing controller interface in some way.

Gamecube just ripped off the PS2 controller and made it look and feel like a toy. It also came along with awkwardly positioned face buttons, springly and noisy trigger buttons, and the most unusable d-pad ever made. The controller with its tiny d-pad, giant trigger buttons, and big green button just screamed Made For Kids! I suppose it matched the design of the console itself, which was cube shaped and came with a handle so that children could carry it around like a lunchbox.


If you're going to credit the N64 for the analog stick, then it's worth mentioning that the Gamecube did introduce dual-function triggers, granted, the overall design of the Gamecube controller reeked of patent-workarounds, but nonetheless...

The triggers on the Gamecube were a mistake as they had a much more negative impact on the gameplay than anything. There were three of them, although no one remembers that there was a the Z-trigger, because it was never used and difficult to find. The L & R were just really awkward to press as they were huge and quishy/springy, and made toy-like clacking noises when you pressed down on them.

On the otherhand, the N64 analog stick revolutionized gaming. Analog sticks have since become a standard of the industry, all major gaming consoles have them.

The controller was just all around bad. It's probably the only controller I really found difficult to use, although I haven't held the original Xbox controller.

Gamecube had the first wireless controller

I'm sorry it's not quite true ;)

Kind of complicated, still wireless :P


Well technically NES had motion controls but the guy still credited it to Wii

The 2600 controller still arrived before the NES (I think not sure though) but I think we went a bit off topic... a little bit to far ^^



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At the time games like MARIO 64, OoT, MAJORAS MASK,STARFOX 64, heck even Waverace ,PILOTWINGS 64 and Banjo kazooie, blew my mind. Every triple A Nintendo game since the n64 has merely been good in comparison (maybe with the exception of the 2 Galaxies). For me n64 is a benchmark console. I've become a sad old man who's spent his life waiting for something to live up to how I felt about games back then and the longer it takes the less likely it seems it will occur.
I liked the GameCube ( my third fave behind the 64 and snes) and it had many great games, it just never gave me as many OMFG moments as the n64.



Zisbest said:
zorg1000 said:
Zisbest said:
zorg1000 said:
Jumpin said:
STRYKIE said:
Jumpin said:

Another thing about Gamecube is that it is the only Nintendo console that didn't innovate the interface:

NES - added d-pad
SNES - shoulder buttons and diamond face button config.
N64 - analog stick
Wii - Motion controls
Wii U - Visual touchscreen interface

Each of the above consoles have been advancing controller interface in some way.

Gamecube just ripped off the PS2 controller and made it look and feel like a toy. It also came along with awkwardly positioned face buttons, springly and noisy trigger buttons, and the most unusable d-pad ever made. The controller with its tiny d-pad, giant trigger buttons, and big green button just screamed Made For Kids! I suppose it matched the design of the console itself, which was cube shaped and came with a handle so that children could carry it around like a lunchbox.


If you're going to credit the N64 for the analog stick, then it's worth mentioning that the Gamecube did introduce dual-function triggers, granted, the overall design of the Gamecube controller reeked of patent-workarounds, but nonetheless...

The triggers on the Gamecube were a mistake as they had a much more negative impact on the gameplay than anything. There were three of them, although no one remembers that there was a the Z-trigger, because it was never used and difficult to find. The L & R were just really awkward to press as they were huge and quishy/springy, and made toy-like clacking noises when you pressed down on them.

On the otherhand, the N64 analog stick revolutionized gaming. Analog sticks have since become a standard of the industry, all major gaming consoles have them.

The controller was just all around bad. It's probably the only controller I really found difficult to use, although I haven't held the original Xbox controller.

Gamecube had the first wireless controller

I'm sorry it's not quite true ;)

Kind of complicated, still wireless :P


Well technically NES had motion controls but the guy still credited it to Wii

The 2600 controller still arrived before the NES (I think not sure though) but I think we went a bit off topic... a little bit to far ^^

I think ur getting confused lol that last post I said motion not wireless



When the herd loses its way, the shepard must kill the bull that leads them astray.

GC... it had some of the best horror survivors ever created and Metroid Prime



Vote the Mayor for Mayor!

retroking1981 said:
STRYKIE said:
retroking1981 said:



Can you elaborate on this please?

Sony patented the living daylights out of the DualShock design and were not voided until the Immersion lawsuit in 2004, which probably also attributed to the bizarre design of the original Xbox's duke controller.

What I'm saying is, had it not been for that, Nintendo most likely would've gone for symmetrical analog sticks and 4 standard shoulder buttons, as seen with the Classic controller series, instead of opting for relatively unorthodox triggers and an awkwardly small D-pad/2nd analog stick.

Very interesting, did not know that. I knew about the NIntendo D-Pad one but had no idea about ones for symmetrical analog sticks and 4 standard shoulder buttons.

So you telling me the offset analog sticks on the xbox pads (and even the C-Stick on the GCN controller) were born out of necessity?

Would also explain why the original xbox pad had those B&W buttons instead of 2 extra shoulder buttons.

Whats this immersion lawsuit?

http://en.wikipedia.org/wiki/Immersion_v._Sony - it's also interesting that it may have been a factor in the infamous boomerang PS3 controller design early on, I suspect that Sony's line of thinking was that if the design was so radically different from the traditional DualShock, nobody would notice the lack of rumble. But since it received such a backlash regardless, they resorted to Sixaxis to smokescreen it.

 

As for the rest of your questions, yeah that's pretty much accurate all round



Jumpin said:
STRYKIE said:
Jumpin said:

Another thing about Gamecube is that it is the only Nintendo console that didn't innovate the interface:

NES - added d-pad
SNES - shoulder buttons and diamond face button config.
N64 - analog stick
Wii - Motion controls
Wii U - Visual touchscreen interface

Each of the above consoles have been advancing controller interface in some way.

Gamecube just ripped off the PS2 controller and made it look and feel like a toy. It also came along with awkwardly positioned face buttons, springly and noisy trigger buttons, and the most unusable d-pad ever made. The controller with its tiny d-pad, giant trigger buttons, and big green button just screamed Made For Kids! I suppose it matched the design of the console itself, which was cube shaped and came with a handle so that children could carry it around like a lunchbox.


If you're going to credit the N64 for the analog stick, then it's worth mentioning that the Gamecube did introduce dual-function triggers, granted, the overall design of the Gamecube controller reeked of patent-workarounds, but nonetheless...

The triggers on the Gamecube were a mistake as they had a much more negative impact on the gameplay than anything. There were three of them, although no one remembers that there was a the Z-trigger, because it was never used and difficult to find. The L & R were just really awkward to press as they were huge and quishy/springy, and made toy-like clacking noises when you pressed down on them.

On the otherhand, the N64 analog stick revolutionized gaming. Analog sticks have since become a standard of the industry, all major gaming consoles have them.

The controller was just all around bad. It's probably the only controller I really found difficult to use, although I haven't held the original Xbox controller.

Analog technology had been around for years man, hell, even the Sega Saturn 3D controller and N64 controller were released within two weeks of each other, are you seriously giving Nintendo credit for simply releasing theirs first? The NES D-Pad and SNES shoulder buttons on the other hand, may never have come to fruition without Nintendo.

I already conceded that the Gamecube controller's talking points were makeshift flukes at best. But that isn't really any different concerning the N64 controller.