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Which is better? N64 or GameCube?

N64 252 60.72%
 
GameCube 163 39.28%
 
Total:415

Hands down N64. I never wanted for games on my N64, but my gamecube was definitely my secondary console...



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curl-6 said:
prayformojo said:
curl-6 said:
Mario 64 >>> Sunshine
Ocarina of Time >>> Wind Waker
Starfox 64 >>> Adventures and Assault
Rareware in their prime >>> the first game of Rareware's streak of mediocrity that continues to this day

N64 > GCN


MarioKart64>>>MKDD

Paper Mario>>>PM TYD

The only game on GC that had a better Nintendo version was Smash.

Personally I never played the Paper Mario games, and found Double Dash better, (though from a commercial point of view less well designed, as it was less accessible) than MK64, but yeah, I agree with the general sentiment that Nintendo's games declined steeply in quality from N64 to GCN.


PLAY THEM!!!



N64 is the most important, but GCN was the better system.



N64 had no Metroid or Pikmin. G-Cube easily for me.




finalrpgfantasy said:
I prefer the N64. The memories of my childhood with the N64 were great. The only problem with the N64 was the crappy controller.


Not true. The problem was the price of games.



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Tough to say.. I have nostalgia for both in different ways: N64 was my console growing up as a kid, Gamecube as a teen.

I'd have to say N64 for the multi - Goldeneye, Smash Bros, Mario Kart 64, Mario Party, etc..

Gamecube for the single player - Metroid Prime, Eternal Darkness, Tales of Symphonia, Pikmin



prayformojo said:
GC will win because of the age groups voting. Most people on the internet are in their early 20's. If you're in your early 20's, you were a child when Gamecube was doing it's thing and thus, was likely your first console.

But, for those of us who were actually young adults when OOT launched, the answer is obvious.

I was a teenager by the time I had my N64, and I still think the Gamecube has it beat.  Don't assume everyone shares your opinion.



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STRYKIE said:
Jumpin said:

Another thing about Gamecube is that it is the only Nintendo console that didn't innovate the interface:

NES - added d-pad
SNES - shoulder buttons and diamond face button config.
N64 - analog stick
Wii - Motion controls
Wii U - Visual touchscreen interface

Each of the above consoles have been advancing controller interface in some way.

Gamecube just ripped off the PS2 controller and made it look and feel like a toy. It also came along with awkwardly positioned face buttons, springly and noisy trigger buttons, and the most unusable d-pad ever made. The controller with its tiny d-pad, giant trigger buttons, and big green button just screamed Made For Kids! I suppose it matched the design of the console itself, which was cube shaped and came with a handle so that children could carry it around like a lunchbox.


If you're going to credit the N64 for the analog stick, then it's worth mentioning that the Gamecube did introduce dual-function triggers, granted, the overall design of the Gamecube controller reeked of patent-workarounds, but nonetheless...

The triggers on the Gamecube were a mistake as they had a much more negative impact on the gameplay than anything. There were three of them, although no one remembers that there was a the Z-trigger, because it was never used and difficult to find. The L & R were just really awkward to press as they were huge and quishy/springy, and made toy-like clacking noises when you pressed down on them.

On the otherhand, the N64 analog stick revolutionized gaming. Analog sticks have since become a standard of the industry, all major gaming consoles have them.

The controller was just all around bad. It's probably the only controller I really found difficult to use, although I haven't held the original Xbox controller.



I describe myself as a little dose of toxic masculinity.

Jumpin said:
STRYKIE said:
Jumpin said:

Another thing about Gamecube is that it is the only Nintendo console that didn't innovate the interface:

NES - added d-pad
SNES - shoulder buttons and diamond face button config.
N64 - analog stick
Wii - Motion controls
Wii U - Visual touchscreen interface

Each of the above consoles have been advancing controller interface in some way.

Gamecube just ripped off the PS2 controller and made it look and feel like a toy. It also came along with awkwardly positioned face buttons, springly and noisy trigger buttons, and the most unusable d-pad ever made. The controller with its tiny d-pad, giant trigger buttons, and big green button just screamed Made For Kids! I suppose it matched the design of the console itself, which was cube shaped and came with a handle so that children could carry it around like a lunchbox.


If you're going to credit the N64 for the analog stick, then it's worth mentioning that the Gamecube did introduce dual-function triggers, granted, the overall design of the Gamecube controller reeked of patent-workarounds, but nonetheless...

The triggers on the Gamecube were a mistake as they had a much more negative impact on the gameplay than anything. There were three of them, although no one remembers that there was a the Z-trigger, because it was never used and difficult to find. The L & R were just really awkward to press as they were huge and quishy/springy, and made toy-like clacking noises when you pressed down on them.

On the otherhand, the N64 analog stick revolutionized gaming. Analog sticks have since become a standard of the industry, all major gaming consoles have them.

The controller was just all around bad. It's probably the only controller I really found difficult to use, although I haven't held the original Xbox controller.

Gamecube had the first wireless controller



When the herd loses its way, the shepard must kill the bull that leads them astray.

prayformojo said:
GC will win because of the age groups voting. Most people on the internet are in their early 20's. If you're in your early 20's, you were a child when Gamecube was doing it's thing and thus, was likely your first console.

But, for those of us who were actually young adults when OOT launched, the answer is obvious.


I was a young adult when OoT launched, and it was amazing for it's time. But NES (to me) is still the best console ever made, and Twilight Princess took everything that Ocarina did, but did it better.

To me, I'd vote N64 at the end of the day, because it had so many great multiplayer games, and because of major hits like Star Fox and Zelda. Gamecube was good, and it had some great games on it, but Nintendo also experimented too much with some of their franchises in ways that I was just not a fan of, such as Sunshine, Double Dash, and Wind Waker. And "Star Fox" Assault almost isn't even worth mentioning.

What it really comes down to, as far as games I actually liked, is this:


N64 - Super Mario 64, Mario Kart 64, Ocarina of Time, Goldeneye, Star Fox 64, Blast Corps, Body Harvest, Turok 2, Doom 64, Extreme G, Banjo-Kazooie, NBA Hangtime (4 player), Beetle Adventure Racing, Tetrisphere, Bomberman 64, Bomberman Hero, Mischif Makers, Star Wars: Shadows of the Empire, Killer Instinct Gold, WWF Wrestlemania 2000, Castlevania (not great, but decent), F-Zero X, Wave Race 64, Kirby 64, Cruis'n World, Clayfighter 63 1/3rd, Ogre Battle 64, Duke Nukem 64, Super Smash Bros., etc.

GC - Wave Race: Blue Storm, Smash Bros. Melee, Metroid Prime, Eternal Darkness, Pikmin, Pikmin 2, Soul Calibur 2, Pac-Man World Rally, Wario World, Chibi Robo, RE1 remake, Viewtiful Joe, Bloody Roar: Primal Fury, Luigi's Mansion, The Hobbit, Need For Speed: Hot Pursuit 2, Prince of Persia: Sands of Time, F-Zero GX, Zelda: Twilight Princess, etc.


Thing is, GC was a good system, and a few of it's games were some of the best I've ever played, those being Eternal Darkness, Metroid Prime 1, Pikmin 1 & 2, Chibi Robo, and Twlight Princess being THE best 3D Zelda I have yet to ever play. But at the end of the day, N64 just had a higher volume of games I liked for it, and while GC certainly had more third multiplatform ports, N64 wins in the exclusives department.