Sounds like a good move on Namco's part.
4 ≈ One
LurkerJ said:
I found it much harder to finish cartoonish platformers than finishing the fucking brainless platformer that was Tomb Raider. Wii games difficulty level is a BRIDGE to games like Dark Souls. |
The tomb raider reboot wasn't a platformer. The mere fact that you compare other games to the difficulty of dark souls shows that you know nothing about the game.
Boutros said:
Have you not considered that Dark Souls does not run on the Wii? They'd have to actually make a weaker version of their own game. Who actually wants to do that? And they're not Activision. They don't have a lot of ressources. A Wii port demands development time and it requires programmers to actually understand the Wii hardware. All of that is money. And time. Time that can be used to make Dark Souls II (where profit is far more guaranteed). Making it on the Wii is actually a financial risk for them. |
That's true for games like Tomb raider, Hitman, AssCreed, or any other game with extremely high budget. Dark Souls however, doesn't need to sell as many copies. Sure, there is a risk. But just how risky was it to release a game like Dark souls on the Wii?
PS3 hardware was very different from the X360's. But they took their time with it.
Well yeah he's right. It seems like the only games you guys care about are cartoon-like platformers and JRPGs.
Come on! He's right you know. Most Nintendo fans DON'T care for these kind of games, at least not enough to make a difference on the low install base the Wii U currently has.
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.
LurkerJ said: That's true for games like Tomb raider, Hitman, AssCreed, or any other game with extremely high budget. Dark Souls however, doesn't need to sell as many copies. Sure, there is a risk. But just how risky was it to release a game like Dark souls on the Wii? PS3 hardware was very different from the X360's. But they took their time with it. |
I doubt the Wii can't handle a game that falls from 10 fps in certain areas, at least on the 360 version.
What about the online infraestructure? They basically would have needed to redo that too.
Wright said:
What about the online infraestructure? They basically would have needed to redo that too. |
...framerate issues on PS3,360, and PC, thank you
Xen said:
...framerate issues on PS3,360, and PC, thank you |
Heh. I guess Blighttown hit us all, hard. xD
Xen said:
It's been patched, now it's quite perfect. The game is also not at all ugly, even if perfectly within the capabilities of the Wii U. Bottom line, get it for PS3/360/PC if that's a game you want. edit: I missed the fact that it's actually the original Wii you're talking about. Lol, no. The game manages framerate issues on the PS3 and PC (no idea of X360), I wonder how much of a downgrade it'd need to be hit with to run at least like that on the Wii. But Boutros already said it best. |
It's still pretty much unplayable without a controller or mods for the keyboard and mouse.
areason said:
The tomb raider reboot wasn't a platformer. The mere fact that you compare other games to the difficulty of dark souls shows that you know nothing about the game. |
What. You said that Dark Soul difficulty would repel Wii owners. That's not true. The games you described as cartoonish can be a lot harder and more challanging than those on the PS360. Definitely harder than games like Tomb Raider, AssCreed, Prince of Persia just to name a few.