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Forums - Gaming - Is Double Helix a respectable studio now?

Mr Puggsly said:
adriane23 said:
Mr Puggsly said:
adriane23 said:
Wait, I thought a 73 on Metacritic was considered a "critical flop?"

I think they made a good effort with Killer Instinct, but I still don't think they made a legitimate fighter.

Please elaborate on what makes a legitimate fighter.

If the majority of the characters are pick-up-and-play fighters, it's not a legitimate fighter in my opinion. It's always been like that with the Killer Instinct series. It's main draw was that it was easy to pick up and play with just about any character. And my memory isn't too fuzzy because I played the original killer Instinct (for a lot longer than I thought I would) last Summer, because I was feeling nostalgic about the old SNES days.

I don't understand what you're saying. Pretty much all fighters are easy to pick up and play. You push buttons and attacks happen. Are you implying KI has no depth?

Please keep elaborating how KI isn't a legitimate fighter. You haven't made any valid points yet.

Let me rephrase it so you can understand it then. The majority of the characters in KI are for beginners. The KI gameplay system is even designed so that people don't really have to spend any time learning a character's move set (automatic combos). That for me, is not a legitimate fighter. Sorry if I offended you, but it is what it is.



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I don't think so!



adriane23 said:

Let me rephrase it so you can understand it then. The majority of the characters in KI are for beginners. The KI gameplay system is even designed so that people don't really have to spend any time learning a character's move set (automatic combos). That for me, is not a legitimate fighter. Sorry if I offended you, but it is what it is.

I've been playing Killer Instinct on Xbox One and learning to play with characters isn't that difficult. However, mastering a character and learning affective tactics is another story. Your argument isn't valid.

Simply put, if you can see a significant difference between a beginner and skilled player, its a legitimate fighter.



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The combos are not automatic. Its only looks like that to a person who has not played.



Mr Puggsly said:
adriane23 said:

Let me rephrase it so you can understand it then. The majority of the characters in KI are for beginners. The KI gameplay system is even designed so that people don't really have to spend any time learning a character's move set (automatic combos). That for me, is not a legitimate fighter. Sorry if I offended you, but it is what it is.

I've been playing Killer Instinct on Xbox One and learning to play with characters isn't that difficult. However, mastering a character and learning affective tactics is another story. Your argument isn't valid.

Simply put, if you can see a significant difference between a beginner and skilled player, its a legitimate fighter.

 

Mastering characters that are supposed to be easy to master doesn't make my argument invalid. Especially when the same tactics for one character can translate easily to several others. Let's use Virtua Fighter as a comparison. A skilled player can master Akira, but may never master Kage-Maru and Lau because the styles of play are completely different. Mastering Killer Instinct characters is basically is basically knowing how to utilize their one or two unique abilities, because the core of the gameplay (combos) is essentially the same for each character. My main characters in the original KI were Jago, Cinder, SabreWulf, Glacier, and on occasion T.J. Combo. There wasn't much I had to memorize for each character because they were mostly the same in terms of mechanics. All of them had combo strings, and even their special moves could be pulled off with similar or identical controller motions. KI is not a legitimate fighter in my opinion.



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Well If their next game will be even better then yes. KI is a step into the right direction.



adriane23 said:

Mastering characters that are supposed to be easy to master doesn't make my argument invalid. Especially when the same tactics for one character can translate easily to several others. Let's use Virtua Fighter as a comparison. A skilled player can master Akira, but may never master Kage-Maru and Lau because the styles of play are completely different. Mastering Killer Instinct characters is basically is basically knowing how to utilize their one or two unique abilities, because the core of the gameplay (combos) is essentially the same for each character. My main characters in the original KI were Jago, Cinder, SabreWulf, Glacier, and on occasion T.J. Combo. There wasn't much I had to memorize for each character because they were mostly the same in terms of mechanics. All of them had combo strings, and even their special moves could be pulled off with similar or identical controller motions. KI is not a legitimate fighter in my opinion.

KI isn't the most complex fighter, but its a game where you can easily see a difference between unskilled and skilled players. Go online and play, you'll see for yourself.

This is a silly argument that won't go anywhere. We understand your opinion, but I don't believe many will agree with you. The series is loved by hardcore fighting fans.



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fighter said:
eFKac said:
So they weren't? Meta of Killer Instinct is nothing to brag about, though.

What they have accomplished in such a short period of time is simply astounding :

 

Specialize all caracters' gameplay and keeping them true to the fans

Detail every caracters' design and keeping them true to the fans

Providing an astounding re-mastering of the classic KI tunes

Rich, dynamic music adapting to gameplay rythm changing

Critically acclaimed gameplay combo and breakers system

 

They will add features and caracters so in the end, you paid 20 bucks for a full AAA fighting franchise re-boot.

Sure, it impressive...if it wasn't just 6 CHARACTERS.



"Trick shot? The trick is NOT to get shot." - Lucian

Mr Puggsly said:
adriane23 said:

Mastering characters that are supposed to be easy to master doesn't make my argument invalid. Especially when the same tactics for one character can translate easily to several others. Let's use Virtua Fighter as a comparison. A skilled player can master Akira, but may never master Kage-Maru and Lau because the styles of play are completely different. Mastering Killer Instinct characters is basically is basically knowing how to utilize their one or two unique abilities, because the core of the gameplay (combos) is essentially the same for each character. My main characters in the original KI were Jago, Cinder, SabreWulf, Glacier, and on occasion T.J. Combo. There wasn't much I had to memorize for each character because they were mostly the same in terms of mechanics. All of them had combo strings, and even their special moves could be pulled off with similar or identical controller motions. KI is not a legitimate fighter in my opinion.

KI isn't the most complex fighter, but its a game where you can easily see a difference between unskilled and skilled players. Go online and play, you'll see for yourself.

This is a silly argument that won't go anywhere. We understand your opinion, but I don't believe many will agree with you. The series is loved by hardcore fighting fans.

Lol many disagree with me and it's beloved by hardcore fighting fans??? Okay, we'll see how well it fareswith the hardcore fighter crowd. Hopefully, a lot better than how it was recieved at EVO 2013.



I am the Playstation Avenger.

   

adriane23 said:

Lol many disagree with me and it's beloved by hardcore fighting fans??? Okay, we'll see how well it fareswith the hardcore fighter crowd. Hopefully, a lot better than how it was recieved at EVO 2013.


Most crowds boo MS products. Anyhow, the game is a hit. Most downloaded item on Xbox One!



Recently Completed: 
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)