Max King of the Wild said:
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Failures can happen after some time of use, although the problem in the system existed from the beginning. That often includes overheating or some part that can't withstand the strain it has to endure while usage.
Secondly, I read some news, and this 0.4% are only for the 'blue pulse of death'. Other failures aren't included in this figure. See http://www.golem.de/news/playstation-4-blue-pulse-of-death-blaulicht-wegen-fehlerhaftem-hdmi-ausgang-1311-102795.html for an article in german about this. And again, only for the batch that was delivered before launch. Batches from different assembly-lines might not have this problem at all or might have a higher percentage of this error. As such the number is to read. Only for one batch and only for one specific problem, not other problems (like the crash that leaves the system beeping).
As such the number is believable, but that wasn't what walsufnir was talking about. He was talking about that this number gives no real believable indication which failure rate we have to expect for the long run. we have no indication for that that is believable at the moment. Sony might have more data and a better idea, but they too will not know for real until some months have passed. If you don't really understand what is happening in a technical sense, you should be more cautious with 'correcting' other people or saying they 'are wrong'.
And you can stop your Sony full defense, that is no PS4-bashing. The stabilized failure-rate might well below this figure in the long run. Maybe the pre-launch-models were from one specific assembly-line, others don't have the problem. Very likely the pre-launch-models were produced with very small experience and not yet strongly established procedures. The problem might already be solved in the assembly of the current models. We just don't know. And that's why the data is not really believable.










