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Forums - Microsoft - Microsoft "Forza 5 wouldn't have been 1080p, 60fps without access to Xbox One's cloud"

selnor1983 said:
Vashyo said:
selnor1983 said:
SvennoJ said:
Apparently the cloud didn't free up that much time that they could come up with more then 14 tracks in 3 years.
I guess that's the downside of putting your online network coders on graphics and track building...

at least Xboox gamers will get to play a next gen simulator before 2021.

Quality is worth waiting for

You call quality a PS3 game with 100's of PS2 assets and tracks. Ok then.  I call that lazy and dishonest. I hope people didnt pay $60 for half a PS3 game.

You call game with less content quality? Ok then. I call that lazy downgrade. I hope people don't pay $60 for half a XO game.



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he said that the cloud had the resources for the Ai in the game him so he had more time to work on teh resolution and frame rate so that he can get it full hd and 60fps by launch date. Most of the games at launch are rushed .



Vashyo said:
selnor1983 said:
Vashyo said:
selnor1983 said:
SvennoJ said:
Apparently the cloud didn't free up that much time that they could come up with more then 14 tracks in 3 years.
I guess that's the downside of putting your online network coders on graphics and track building...

at least Xboox gamers will get to play a next gen simulator before 2021.

Quality is worth waiting for

You call quality a PS3 game with 100's of PS2 assets and tracks. Ok then.  I call that lazy and dishonest. I hope people didnt pay $60 for half a PS3 game.

You call game with less content quality? Ok then. I call that lazy downgrade. I hope people don't pay $60 for half a XO game.

The thing with GT5 is that it toook so long for them to build a game that had 200 cars with premuim quality whiel the remaining 800is h cars were upscaled ps2 graphics. That is indeed lazy cause in taht amount of time ti took for gt5 to come up you would assume all their cars would be premium. Theres a limit to how much content is good. Too much content is bad as i rather have decent content, good gameplay and nice graphis in all the package. I thik if i am not mistkaen in time it took gt5 to come out there were 2 forza games.



dane007 said:
Vashyo said:
selnor1983 said:
Vashyo said:
selnor1983 said:
SvennoJ said:
Apparently the cloud didn't free up that much time that they could come up with more then 14 tracks in 3 years.
I guess that's the downside of putting your online network coders on graphics and track building...

at least Xboox gamers will get to play a next gen simulator before 2021.

Quality is worth waiting for

You call quality a PS3 game with 100's of PS2 assets and tracks. Ok then.  I call that lazy and dishonest. I hope people didnt pay $60 for half a PS3 game.

You call game with less content quality? Ok then. I call that lazy downgrade. I hope people don't pay $60 for half a XO game.

The thing with GT5 is that it toook so long for them to build a game that had 200 cars with premuim quality whiel the remaining 800is h cars were upscaled ps2 graphics. That is indeed lazy cause in taht amount of time ti took for gt5 to come up you would assume all their cars would be premium. Theres a limit to how much content is good. Too much content is bad as i rather have decent content, good gameplay and nice graphis in all the package. I thik if i am not mistkaen in time it took gt5 to come out there were 2 forza games.

and now we have 200 cars and no more for forza + only 14 tracks =/

Could have upscaled some 360 cars but they're too lazy



dane007 said:
Vashyo said:
selnor1983 said:
Vashyo said:
selnor1983 said:
SvennoJ said:
Apparently the cloud didn't free up that much time that they could come up with more then 14 tracks in 3 years.
I guess that's the downside of putting your online network coders on graphics and track building...

at least Xboox gamers will get to play a next gen simulator before 2021.

Quality is worth waiting for

You call quality a PS3 game with 100's of PS2 assets and tracks. Ok then.  I call that lazy and dishonest. I hope people didnt pay $60 for half a PS3 game.

You call game with less content quality? Ok then. I call that lazy downgrade. I hope people don't pay $60 for half a XO game.

The thing with GT5 is that it toook so long for them to build a game that had 200 cars with premuim quality whiel the remaining 800is h cars were upscaled ps2 graphics. That is indeed lazy cause in taht amount of time ti took for gt5 to come up you would assume all their cars would be premium. Theres a limit to how much content is good. Too much content is bad as i rather have decent content, good gameplay and nice graphis in all the package. I thik if i am not mistkaen in time it took gt5 to come out there were 2 forza games.

Polyphony 140+ employees

Turn 10 300+ employees

Stop calling developers lazy, that is nothing but insulting, you have absolutely no idea how easy or difficult it is to complete a game, or what troubles a developer can run into.



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selnor1983 said:
DonFerrari said:
Carl2291 said:

The cloud takes care of all the online functionality, so that it gave them more time to work on getting the game into that 1080p/60fps marker. It doesnt seem that hard to understand? I dont see why people are so confused/outraged.

Somini said:

Asked to clarify that Turn 10's ready access to the cloud has allowed it to spend more time improving Forza 5's resolution and physics, Greenawalt responded: "Right. And that's what's allowed us to, in three years, have a game that has innovation like Drivatar, looks beautiful as well as having the new things we're doing in physics, like the tyres and suspension."

I really dont see the problem?

Other racer was developed in 3 years with 6x more cars and 3x more circuits... and without the power of the clouds.

Yeah and that said racer as cars with PS2 visuals and tracks as well. And thats after 7 years with the same engine.


Have you seem that almost 500 are Premium and that the Standard Cars have been improved?? Or perhaps do you preffer to have choice to use those cars knowing they aren't the same quality of the Premiums or have even less premium cars just because developers decided to show how the car looks with open dors and hood? I know your answer.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

SvennoJ said:
Apparently the cloud didn't free up that much time that they could come up with more then 14 tracks in 3 years.
I guess that's the downside of putting your online network coders on graphics and track building...

You have summarized the right way the sentiment of everybody seeing this OP as PR Stunt.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

So the game in offline mode runs at lower resolution ?



lol when I read that thread while I was ban I imagined the scene of LOTR where the orcs attack the wall lol....

did you guys even read the post ????

you do realize he doesn't say the cloud runs the graphics???? he says that the AZURE MS cloud server infrastructure they have available to them allowed them to allocate less HUMAN resources such as devs and programmers for that part (drivatar and online gaming) and put more on the actual graphic/physic game engine team in general.... because the SDK requires less overhead...

in other word he just said he had more people to work on making sure the game was 1080p 60fps because the MS cloud/online infrastructure is easier to exploit than if they use an in house solution....

but nice post this was some hilarious reading to make....



Gehirnkrampf said:
killerzX said:
Carl2291 said:

Somini said:

Time saved creating online features has been spent on visuals and physics

 

i dont know much about game development, but it doesnt seem to me, that the guys working on online features would be the same ones doing visuals and physics.


he could work on something else. or he wouldn't even exist. the money they'd save on him would be for another specialized developer.

how hard to understand is this?

because it doesnt seem like the people who do online infastructure, would do or know how to do graphics and physics. it seems like there are different people used for different tasks.