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Forums - Microsoft - Microsoft "Forza 5 wouldn't have been 1080p, 60fps without access to Xbox One's cloud"

fatslob-:O said:

@Bold Forza 5's resolution, framerate, and graphics would be NOOOOO different without the cloud. Everything would essentially remain the same without the cloud! Unless microsoft is willing to take a big loss for forza 5 I doubt that the cloud is rendering a part of forza 5. 


Did you even read what I wrote, or even the interview in the OP?

The cloud deals with the online infrastructure, so they didnt have to focus on that and could focus on getting the game at 1080p/60fps for launch. Without the cloud, they would have had to focus on building the online infrastructure and thus wouldnt have been able to get the game optimized ready for launch.

Its not difficult to understand.

selnor1983 said:

Yeah and that said racer as cars with PS2 visuals and tracks as well. And thats after 7 years with the same engine.

Dont start that shit again.



                            

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fatslob-:O said:
Carl2291 said:
fatslob-:O said:

Here's the thing though, would microsoft be stupid enough to spend a hundred million dollars to just improve one game free of charge just so they can have bragging rights while also making a loss ? Absolutely not! 1080p60fps was possible without the cloud. What turn 10 did was a PR stunt. 

Eh? Is this the only game in development for Xbox One thats going to be using the cloud?

And of course 1080p and 60fps would be possible without the cloud, nobody has said otherwise. Whats being said is that thanks to the cloud doing what it does for the online infrastructure, they didnt have to do all that work. It freed up people to work on other things like optimization. Think of it this way, to get the exact same title without the cloud they would have had to build it from the ground up... Instead of the Forza 5 that will be releasing, there would have been a Forza 5 at 720p/60fps or a Forza 5 at 1080p/30fps or whatever.

@Bold Forza 5's resolution, framerate, and graphics would be NOOOOO different without the cloud. Everything would essentially remain the same without the cloud! Unless microsoft is willing to take a big loss for forza 5 I doubt that the cloud is rendering a part of forza 5. 

Not for launch on November 22nd it wouldnt. Read thee OP people.

Jesus is everyone that bad here?

It allowed them to optimize it in much better time. If they  had to build the infrastructure the game would either A ) not look as good due to less time to optimixe or B) be delayed a year to get the same result. 

The cloud helped in that they saved development time not having to painstakingly create the online infrastructure. It was there ready before they started. The cloud will help far more than just processing in the future.

Thats the point of this thread. 



selnor1983 said:
DonFerrari said:
Carl2291 said:

The cloud takes care of all the online functionality, so that it gave them more time to work on getting the game into that 1080p/60fps marker. It doesnt seem that hard to understand? I dont see why people are so confused/outraged.

Somini said:

Asked to clarify that Turn 10's ready access to the cloud has allowed it to spend more time improving Forza 5's resolution and physics, Greenawalt responded: "Right. And that's what's allowed us to, in three years, have a game that has innovation like Drivatar, looks beautiful as well as having the new things we're doing in physics, like the tyres and suspension."

I really dont see the problem?

Other racer was developed in 3 years with 6x more cars and 3x more circuits... and without the power of the clouds.

Yeah and that said racer as cars with PS2 visuals and tracks as well. And thats after 7 years with the same engine.


Come on with this. Just ignore. You're no better with this



fps_d0minat0r said:

does that mean if youre not connected to the cloud you wont get 1080p 60 frames? or is it just bulls**t?

EDIT: actually it says the console is doing the graphics but the cloud is doing the physics. Does that mean if you play offline, the physics get worse? is there even any difference between online and offline? If there is, that sucks for offline gamers. If there isnt then the cloud doesnt really mean anything.


There will be no difference from being online or offline. The game wouldn't run if it was using the cloud for performance. Just a load of Spin!



Carl2291 said:
fatslob-:O said:

@Bold Forza 5's resolution, framerate, and graphics would be NOOOOO different without the cloud. Everything would essentially remain the same without the cloud! Unless microsoft is willing to take a big loss for forza 5 I doubt that the cloud is rendering a part of forza 5. 


Did you even read what I wrote, or even the interview in the OP?

The cloud deals with the online infrastructure, so they didnt have to focus on that and could focus on getting the game at 1080p/60fps for launch. Without the cloud, they would have had to focus on building the online infrastructure and thus wouldnt have been able to get the game optimized ready for launch.

Its not difficult to understand.

selnor1983 said:

Yeah and that said racer as cars with PS2 visuals and tracks as well. And thats after 7 years with the same engine.

Dont start that shit again.

You focused on a pretty trivial part of the article. 



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Angelus said:
Does this mean all the mocking posts like "don't worry, I'm sure the Xbone will get that extra res from the magical cloud! xD" will now turn into mocking post about "Hah! Can't even do it with just the box. Need extra help from the cloud! xD"

Cool

No! Because the cloud isn't affecting the performance in any way! The cloud will never make up for the weaker GPU and slower Ram!



selnor1983 said:
DonFerrari said:
Carl2291 said:

The cloud takes care of all the online functionality, so that it gave them more time to work on getting the game into that 1080p/60fps marker. It doesnt seem that hard to understand? I dont see why people are so confused/outraged.

Somini said:

Asked to clarify that Turn 10's ready access to the cloud has allowed it to spend more time improving Forza 5's resolution and physics, Greenawalt responded: "Right. And that's what's allowed us to, in three years, have a game that has innovation like Drivatar, looks beautiful as well as having the new things we're doing in physics, like the tyres and suspension."

I really dont see the problem?

Other racer was developed in 3 years with 6x more cars and 3x more circuits... and without the power of the clouds.

Yeah and that said racer as cars with PS2 visuals and tracks as well. And thats after 7 years with the same engine.

You still at it? Trying to compare a this gen racer with a next gen racer??? You are desperate mate.

Maybe we can ask DF to do a comparison of Forza 5 with da Cloud support and one without???



Ashadian said:
selnor1983 said:
DonFerrari said:
Carl2291 said:

The cloud takes care of all the online functionality, so that it gave them more time to work on getting the game into that 1080p/60fps marker. It doesnt seem that hard to understand? I dont see why people are so confused/outraged.

Somini said:

Asked to clarify that Turn 10's ready access to the cloud has allowed it to spend more time improving Forza 5's resolution and physics, Greenawalt responded: "Right. And that's what's allowed us to, in three years, have a game that has innovation like Drivatar, looks beautiful as well as having the new things we're doing in physics, like the tyres and suspension."

I really dont see the problem?

Other racer was developed in 3 years with 6x more cars and 3x more circuits... and without the power of the clouds.

Yeah and that said racer as cars with PS2 visuals and tracks as well. And thats after 7 years with the same engine.

You still at it? Trying to compare a this gen racer with a next gen racer??? You are desperate mate.

Maybe we can ask DF to do a comparison of Forza 5 with da Cloud support and one without???

Maybe you should reread the OP.

And also Im not at it, the other posted made the comment. I corrected the warpness of the post.



selnor1983 said:

Not for launch on November 22nd it wouldnt. Read thee OP people.

Jesus is everyone that bad here?

It allowed them to optimize it in much better time. If they  had to build the infrastructure the game would either A ) not look as good due to less time to optimixe or B) be delayed a year to get the same result. 

The cloud helped in that they saved development time not having to painstakingly create the online infrastructure. It was there ready before they started. The cloud will help far more than just processing in the future.

Thats the point of this thread. 


But the people that work on network infrastructure aren't the same people that build the engine or create the art. And there are plenty of companies that offer cloud storage, server hosting and any other network infrastructure that they would require. Hell MS could have let them use Azure any time in the last 3 years, or Turn10 could have went to any of the other providers. Also MS offering cloud storage and proccessing doesn't suddenly stop the developer from having to architect how to use it. If anything the Drivatar feature people cost a lot of development resources to archect the systems for collecting driver data, proccess it, pull it down and intergrate it back into the game etc. So if anything it probably took up more resources that could have been spent optimising the game.

 

Also the Cloud by definition is destributed computing (storage and processing) resources over a network. All computing it the storage, proccessing and communication of data, what more  could it possibly be?

 



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fatslob-:O said:

You focused on a pretty trivial part of the article. 


No, I focused on the main part of the article.

Somini said:

Time saved creating online features has been spent on visuals and physics

Or how about...

Somini said:

Forza Motorsport 5 owes its 1080p visuals and 60 frames a second performance to Microsoft's furnishing Turn 10 with easy access to scalable servers, creative director Dan Greenawalt has told OXM. The ability to tap into Xbox Live Computehas allowed the developer to lavish more time and resources on the game's visuals and complex physics systems; without this advantage, it would have "struggled" to achieve Forza 5's final resolution.

Or hell, try these bolded and underlined sections...

Somini said:

Microsoft's Azure server network "allows you to bring a lot of computational power and server bandwidth to bear," Greenawalt explained. "It scales automatically and you don't have to write for it, so it's an instant server. It's basically a technology that allows you to do cloud computing very cheaply and very easily. It just automatically scales for the amount of people.

...

Somini said:

"That is really easy to hook up to with the [software development kit] for the Xbox One platform, that allows us to focus our resources in coming up with fun and innovative features, rather than making backend infrastructure. That frees up a lot of people.

...

Somini said:

Asked to clarify that Turn 10's ready access to the cloud has allowed it to spend more time improving Forza 5's resolution and physics, Greenawalt responded: "Right. And that's what's allowed us to, in three years, have a game that has innovation like Drivatar, looks beautiful as well as having the new things we're doing in physics, like the tyres and suspension."

Its really not hard to understand if you actually read the damn thing.