| fatslob-:O said: You focused on a pretty trivial part of the article. |
No, I focused on the main part of the article.
Somini said:Time saved creating online features has been spent on visuals and physics |
Or how about...
| Somini said: Forza Motorsport 5 owes its 1080p visuals and 60 frames a second performance to Microsoft's furnishing Turn 10 with easy access to scalable servers, creative director Dan Greenawalt has told OXM. The ability to tap into Xbox Live Computehas allowed the developer to lavish more time and resources on the game's visuals and complex physics systems; without this advantage, it would have "struggled" to achieve Forza 5's final resolution. |
Or hell, try these bolded and underlined sections...
| Somini said: Microsoft's Azure server network "allows you to bring a lot of computational power and server bandwidth to bear," Greenawalt explained. "It scales automatically and you don't have to write for it, so it's an instant server. It's basically a technology that allows you to do cloud computing very cheaply and very easily. It just automatically scales for the amount of people. |
...
| Somini said: "That is really easy to hook up to with the [software development kit] for the Xbox One platform, that allows us to focus our resources in coming up with fun and innovative features, rather than making backend infrastructure. That frees up a lot of people. |
...
| Somini said: Asked to clarify that Turn 10's ready access to the cloud has allowed it to spend more time improving Forza 5's resolution and physics, Greenawalt responded: "Right. And that's what's allowed us to, in three years, have a game that has innovation like Drivatar, looks beautiful as well as having the new things we're doing in physics, like the tyres and suspension." |
Its really not hard to understand if you actually read the damn thing.
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