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Forums - Microsoft - Microsoft "Forza 5 wouldn't have been 1080p, 60fps without access to Xbox One's cloud"

Carl2291 said:

Somini said:

Time saved creating online features has been spent on visuals and physics

 

i dont know much about game development, but it doesnt seem to me, that the guys working on online features would be the same ones doing visuals and physics.



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Apparently the cloud didn't free up that much time that they could come up with more then 14 tracks in 3 years.
I guess that's the downside of putting your online network coders on graphics and track building...



Blast Processing, we meet again.



Sigs are dumb. And so are you!

zarx said:
selnor1983 said:

Not for launch on November 22nd it wouldnt. Read thee OP people.

Jesus is everyone that bad here?

It allowed them to optimize it in much better time. If they  had to build the infrastructure the game would either A ) not look as good due to less time to optimixe or B) be delayed a year to get the same result. 

The cloud helped in that they saved development time not having to painstakingly create the online infrastructure. It was there ready before they started. The cloud will help far more than just processing in the future.

Thats the point of this thread. 


But the people that work on network infrastructure aren't the same people that build the engine or create the art. And there are plenty of companies that offer cloud storage, server hosting and any other network infrastructure that they would require. Hell MS could have let them use Azure any time in the last 3 years, or Turn10 could have went to any of the other providers. Also MS offering cloud storage and proccessing doesn't suddenly stop the developer from having to architect how to use it. If anything the Drivatar feature people cost a lot of development resources to archect the systems for collecting driver data, proccess it, pull it down and intergrate it back into the game etc. So if anything it probably took up more resources that could have been spent optimising the game.

 

Also the Cloud by definition is destributed computing (storage and processing) resources over a network. All computing it the storage, proccessing and communication of data, what more  could it possibly be?

 

Who are you? 

Turn 10 are an awesome developer. No reason to not trust them. Sorry but I'll listen to them. Not you are any other wannabe on vgc whon tries oh so hard to put down ALL Microsoft teams all the time. 

Do you work for Turn 10? Didnt tink so. 



SvennoJ said:
Apparently the cloud didn't free up that much time that they could come up with more then 14 tracks in 3 years.
I guess that's the downside of putting your online network coders on graphics and track building...

at least Xboox gamers will get to play a next gen simulator before 2021.

Moderated,

-Mr Khan



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selnor1983 said:
SvennoJ said:
Apparently the cloud didn't free up that much time that they could come up with more then 14 tracks in 3 years.
I guess that's the downside of putting your online network coders on graphics and track building...

at least Xboox gamers will get to play a next gen simulator before 2021.

Quality is worth waiting for



Vashyo said:
selnor1983 said:
SvennoJ said:
Apparently the cloud didn't free up that much time that they could come up with more then 14 tracks in 3 years.
I guess that's the downside of putting your online network coders on graphics and track building...

at least Xboox gamers will get to play a next gen simulator before 2021.

Quality is worth waiting for

You call quality a PS3 game with 100's of PS2 assets and tracks. Ok then.  I call that lazy and dishonest. I hope people didnt pay $60 for half a PS3 game.



selnor1983 said:
Vashyo said:
selnor1983 said:
SvennoJ said:
Apparently the cloud didn't free up that much time that they could come up with more then 14 tracks in 3 years.
I guess that's the downside of putting your online network coders on graphics and track building...

at least Xboox gamers will get to play a next gen simulator before 2021.

Quality is worth waiting for

You call quality a PS3 game with 100's of PS2 assets and tracks. Ok then.  I call that lazy and dishonest. I hope people didnt pay $60 for half a PS3 game.

Oh wow, it's such a good thing that you're not trying to put down all Sony Studios all the time. Calling Polyphony lazy is just ridiculous. Also funny how you're once again assuming that GT7 won't be out for so many years especially since the developers said it will probably release in 1-2 years. But hey we don't simply take a developer for their word right?



killerzX said:
Carl2291 said:

Somini said:

Time saved creating online features has been spent on visuals and physics

 

i dont know much about game development, but it doesnt seem to me, that the guys working on online features would be the same ones doing visuals and physics.


he could work on something else. or he wouldn't even exist. the money they'd save on him would be for another specialized developer.

how hard to understand is this?



must-have-list for platforms i don't own yet:

WiiU: Donkey Kong

XBone: Dead Rising 3, Ryse

selnor1983 said:

Who are you? 

Turn 10 are an awesome developer. No reason to not trust them. Sorry but I'll listen to them. Not you are any other wannabe on vgc whon tries oh so hard to put down ALL Microsoft teams all the time. 

Do you work for Turn 10? Didnt tink so. 


lol it's not my fault they keep saying things that make no logical sense. If you want to beilve that adding extra online features facilitated be having servers made available to them, somehow allowed the programers and artists make the game look better. Well then have fun with that.

Personaly when I smell bullshit I don't start wearing it instead of deoderant because the naked emporor said it smells like roses.

 

Also I don't try at all "MS teams" have been doing all the work themselves lately. Also what do you think I "wannabe" anyway?

 



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