Dr.EisDrachenJaeger said:
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You're comparing apples to oranges here. For 3D Mario games (and 3D platformers in general), hub worlds are one of the key design elements through which the "levels" are structured and the games are progressed through, rather than in strictly linear fashion a la 2D Mario / platformer games. This works well for the genre and is the main reason why fans prefer 3D Mario games designed like this.
Zelda games on the other hand are action adventure games, not platformers. They're supposed to encourage exploration and instill a feeling of freedom to the gamer. A "hub" world in a Zelda game (something akin to Kingdom Hearts like you mentioned) is counterintuitive because it goes against the very nature of the series. Sure you could argue that in the classic 2D Zeldas "Hyrule" was basically just a hub world for all the dungeons, but after Ocarina, MM and Twilight Princess gamers want more open world exploration and non-linearity, and in a lot of ways SS felt like a step backwards in that department.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.









