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Forums - Gaming - Nobody in the industry gave motion control a real chance.

 

Was motion control a fad, or "the future"?

Fad 34 30.09%
 
The future 25 22.12%
 
Gimmick 14 12.39%
 
It was shunned so we will never know. 20 17.70%
 
I just wanna see the results. 14 12.39%
 
Total:107
NiKKoM said:

Motion control involves physical movement.. ^^ this is your average gamer.. If they could wear diapers to pee they would do that.. 

True truth right here. Not to mention that most games do not actually improve with the use of motion controls.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



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Zero999 said:

the arcades on rails shooter was finally reproduced in a home console, with games like umbrella/darkside chronicles and house of the dead.

But it's amazing indeed that so many stupid people bashed motion controls simply because it was nintendo who did it. any true gamer that grew on the 90's must have always dreamed or at lest wondered about motion controls in gaming. yet when they finally get it, they crap on it over hate.

YES.. i was one of them to.. :)


And that person.. in this tread.. comment on other peoples experince andlove for the wii... What the f***k..

I don't comment on fps death sims.. becurse i know sombody likes them..

Get over the fact that wii sold most, and that motion controll are in phones, tablets and even on ps and box..

And where are the moderators.. he is just spamming.. (you know who i mean)



Nintendo's implementation of the Wii controller was brilliant, aside from initial lack of precision, which was later addressed with Motion+.

It gave gamers the possibility to properly play FPS games (which wasn't a function of motion controls, but the pointing function), and potential for decent implementation of strategy games.

Wii controller was hands-down the best control option in the last generation, move and kinect included.

But I guess the change was too radical for the hardcore gamers.



.

joora said:
Nintendo's implementation of the Wii controller was brilliant, aside from initial lack of precision, which was later addressed with Motion+.

It gave gamers the possibility to properly play FPS games (which wasn't a function of motion controls, but the pointing function), and potential for decent implementation of strategy games.

Wii controller was hands-down the best control option in the last generation, move and kinect included.

But I guess the change was too radical for the hardcore gamers.

the only problem with wiimote + nunchuck is that it should be a gamecube style controller that can be separeted in the midle. this would give us all the buttons some genres need (like fighting) + the motion controls.



Zero999 said:

the arcades on rails shooter was finally reproduced in a home console, with games like umbrella/darkside chronicles and house of the dead.

But it's amazing indeed that so many stupid people bashed motion controls simply because it was nintendo who did it. any true gamer that grew on the 90's must have always dreamed or at lest wondered about motion controls in gaming. yet when they finally get it, they crap on it over hate.


one of the most ignorant things ive read in some time talking about the 2nd paragraph



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MTZehvor said:
Dr.EisDrachenJaeger said:
MTZehvor said:
There are a few instances in which Motion Controls worked better than a standard button format (Metroid Prime 3 springs to mind as the first example), but the problem is that a fair bit of work needs to be done in order to get motion controls to work effectively. While it sounds simple enough (point at the screen and the thing moves), due to all motion control formats lacking buttons, certain functions that would have to have been programmed to buttons now have to be assigned to motion control functions, and doing that intuitively and in a non-gimmicky way is difficult.

There's also the fact that motion controls, despite how far they've come, just are flat out not as reliable as a standard controller scheme (unless the motion controls involve pointing at the sensor bar and nothing else). People reference Skyward Sword, which is arguably one of the best example of motion control working. But that's the thing, even in one of the best examples of motion control working, I would argue that Skyward Sword's sword swinging mechanic will still give you an incorrect input about once every 20 or so tries; a 95% success rate. And this is one of the best instances of motion controlling in a game.

Buttons (unless they break) work 100% of the time. There's a drop in reliability, it's difficult to build a control scheme around it, and if you're developing a game for the other two consoles, which don't have Wii remote style controls (or, at least, didn't until the PS Move), it's hard to port a well done version of that over to a completely new control scheme. With the Wii's generally poor sales for third party titles, the sales factor could be enough by itself to convince people to not try anything new in terms of motion control.


PIkmin 3. Best motion controls. Put Skyward Sword to shame. The Wii remote+ nunchuck set up sort of mimmics keyboard and mouse set up, with awesome IR pointer controls that cant be matched

 

Red Steel 2 as well.

I definitely agree that Pikmin 3 was much better off with motion controls than a working controller would be. Most games that require specific pointing at the TV and clicking are better off for the Wii remote, all else held equal.

Im referring to the actual controls. Skyward Sword would be way better if it took advantage of the Gyros



The wii remote and nunchuck was by far one of the best ways to play FPS on consoles, i only wish they expanded on it with the WiiU and put more resources into a better wiimote than that tablet.



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They would probably have just made a new nunchuk^

I want to see my WiiU+Wii Remote Plus options, where the WiiU Gamepad is your scope and the Wii remote is your weapon

and you can walk around your house like a cover shooter lol.



Dr.EisDrachenJaeger said:
MTZehvor said:
Dr.EisDrachenJaeger said:
MTZehvor said:
There are a few instances in which Motion Controls worked better than a standard button format (Metroid Prime 3 springs to mind as the first example), but the problem is that a fair bit of work needs to be done in order to get motion controls to work effectively. While it sounds simple enough (point at the screen and the thing moves), due to all motion control formats lacking buttons, certain functions that would have to have been programmed to buttons now have to be assigned to motion control functions, and doing that intuitively and in a non-gimmicky way is difficult.

There's also the fact that motion controls, despite how far they've come, just are flat out not as reliable as a standard controller scheme (unless the motion controls involve pointing at the sensor bar and nothing else). People reference Skyward Sword, which is arguably one of the best example of motion control working. But that's the thing, even in one of the best examples of motion control working, I would argue that Skyward Sword's sword swinging mechanic will still give you an incorrect input about once every 20 or so tries; a 95% success rate. And this is one of the best instances of motion controlling in a game.

Buttons (unless they break) work 100% of the time. There's a drop in reliability, it's difficult to build a control scheme around it, and if you're developing a game for the other two consoles, which don't have Wii remote style controls (or, at least, didn't until the PS Move), it's hard to port a well done version of that over to a completely new control scheme. With the Wii's generally poor sales for third party titles, the sales factor could be enough by itself to convince people to not try anything new in terms of motion control.


PIkmin 3. Best motion controls. Put Skyward Sword to shame. The Wii remote+ nunchuck set up sort of mimmics keyboard and mouse set up, with awesome IR pointer controls that cant be matched

 

Red Steel 2 as well.

I definitely agree that Pikmin 3 was much better off with motion controls than a working controller would be. Most games that require specific pointing at the TV and clicking are better off for the Wii remote, all else held equal.

Im referring to the actual controls. Skyward Sword would be way better if it took advantage of the Gyros

Skyward Sword would have been a lot better if it did a lot of things differently. :p



The funny thing is people who like to shit on Skyward Sword want hub world mario.