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Forums - Gaming - Nobody in the industry gave motion control a real chance.

 

Was motion control a fad, or "the future"?

Fad 34 30.09%
 
The future 25 22.12%
 
Gimmick 14 12.39%
 
It was shunned so we will never know. 20 17.70%
 
I just wanna see the results. 14 12.39%
 
Total:107
soclone said:
BrainCramps said:
it got way too many chances.. eople realised it was a fad, not a real long term solution, quite frankly they don;t work as well as current control methods.......... How was it supposed to ever be taken serious when current controls work way better?

Devs had to give up on it because people realized it was nothing more then a gimmick and accessory.


Kinect 2.0 will dominate advancements in gaming . We have already seen that you can peak around corners, tell commands which know your voice.  Plus Kinect is still selling well.  Kinect 2.0 will add to that.  Kinect is about to out sell the original xbox. This shouldn't be ruled out. 

HAHAHAHAHAHAHAHA,

 

Ps4 can do commands with a head set...you dont need an overpricved camera for that. PS4 can also do head tracking, ps3 eye had it...So much for advancements, Gimmicks, nothing x1 can do ps4 can;t with kinect.

 

The fact nthat MS has to try and force voice when it can be done with a cheapo hedset shows they know for gaming it is a passing fad and gimmick.



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They'll still be a gimmick in the future.

Fingers are our best and most responsive tools, which rely on haptic feedback to work at their best. No motion control device can replace buttons and analog sticks when it comes to timing and precision. Well apart from the mouse, that's a motion controller too. However gesture recognition never caught on with the mouse, why should it with a wand you wave in the air?

It's fun as an add on and they are much better for games that rely on arm and wrist movements as input: dance and sports games. The industry is giving those plenty of chances.
I wouldn't mind seeing another puzzle game like Tumble, Zack and Wiki or a full fledged adventure like Datura. Plus pixeljunk 4am is a personal favorite, too niche though.

For other games it's just not reliable and accurate enough. I didn't like it much in Skyward sword. It only correctly recognized movements 80% of the time, forward thrusts even less. Not ideal and not worth losing camera control over. The bomb tossing/bowling was well done, but gimmick. Imagine playing Dark souls 2 with a control scheme that inherently has more lag and sometimes doesn't respond or does the opposite. No thanks.

And as fun as dance and sport games can be during the day, at night I prefer to recline on the couch, sit in the dark, and play without having to talk or worry about remaining in sight or correctly calibrated or whatever.

It's the future for sports and dance games, and the future is already here.



Its also the future for the GodFather. But EA killed that one :p

The PS4 does have motion control in the fact the DS4 has Gyro.

To be honest Im far more interested in Valve's haptic feedback



dharh said:
Dr.EisDrachenJaeger said:
The dev himself explained it, I dont have to lol http://www.gdcvault.com/play/1013663/Chilling-Tales-from-Red-Steel


People from all sides should watch this. This goes a long way in explaining why Full Motion games were and continue to be niche, why Nintendo is going to be continue to be the only exception, gives an inkling into why games that weren't even Full Motion also failed (hint motion controls don't fit every genre), how that might change in the future (but apparently not with what SONY is doing right now), and a few other good bits about the industry as a whole.

Motion controls aren't _the_ future, they are part of the future.

i can agree with this sentiment



Dr.EisDrachenJaeger said:
The dev himself explained it, I dont have to lol http://www.gdcvault.com/play/1013663/Chilling-Tales-from-Red-Steel


this was a good vid, BUT it doesnt make me optimistic for the future. If anything it makes me sad, because devs might only make Just Dance and WiiSport clones becasue those are the games that move units. ANd stuff like RS2(which i got the WIi for in the first place) wont get made. So in the end, the OP is wrong the industry did give it a chance and continues to do so, just not in the way some of us want.



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oniyide said:
ksv said:

You (and many others) just don't get motion controls. It wasn't to make the controls "BETTER" as in more accurate or more diverse or more nuanced, but to make the games themselves more fun. 

Give me a round of Wii Sports Golf over any other golf game, any day.

The problem was that most developers didn't get this either, they didn't develop with the fun aspect in mind. Games library all in all tho, the pointer of the wiimote was the biggest differentiator of the generation, not the motion controls, and how anyone could possibly prefer dual analog is beyond me, dual analog is completely unplayable to me.

Skyward Sword tried a little too hard and took some of the fun out of it, since it basically limited you to do one or two specific motions at specific moments, any other motion and your attack would fail, it was about timing and pattern recognition, not about real motion control.

there is nothing fun about playing a game and it sucking because the controls dont work, I dont even think you believe what you typed not fully. Again we are not talking about Wii Sports or those minigame compilations, those are cheap anyway, we are talking the full featured games. IE SW Force Unleashed, its frustrating that you cant pull off a 3 hit combos because the WIi is terrible at registrating quick movement.

I think I know better than you what I believe or don't believe. Nobody is saying that it is fun when the controls don't work, my point was that you have to use motion control for what it's good for (the fun aspect) and not for what buttons are good for (timing/precision). In the early days of the Wii one of the games my family and I had the most fun with was the first Rayman Raving Rabbids game. That game would not have worked at all without motion controls. And yes, the motion controls do work if the developers respect the technology and dont use it excessively.

Motion controls shouldnt be tacked on just because the Wii had it, and that's what a lot of games did, unfortunately, they didn't think about WHY they wanted to use the motion controls, only where it was possible to use them. Still, a few games got it right, but far too few.



ksv said:
oniyide said:
ksv said:

You (and many others) just don't get motion controls. It wasn't to make the controls "BETTER" as in more accurate or more diverse or more nuanced, but to make the games themselves more fun. 

Give me a round of Wii Sports Golf over any other golf game, any day.

The problem was that most developers didn't get this either, they didn't develop with the fun aspect in mind. Games library all in all tho, the pointer of the wiimote was the biggest differentiator of the generation, not the motion controls, and how anyone could possibly prefer dual analog is beyond me, dual analog is completely unplayable to me.

Skyward Sword tried a little too hard and took some of the fun out of it, since it basically limited you to do one or two specific motions at specific moments, any other motion and your attack would fail, it was about timing and pattern recognition, not about real motion control.

there is nothing fun about playing a game and it sucking because the controls dont work, I dont even think you believe what you typed not fully. Again we are not talking about Wii Sports or those minigame compilations, those are cheap anyway, we are talking the full featured games. IE SW Force Unleashed, its frustrating that you cant pull off a 3 hit combos because the WIi is terrible at registrating quick movement.

I think I know better than you what I believe or don't believe. Nobody is saying that it is fun when the controls don't work, my point was that you have to use motion control for what it's good for (the fun aspect) and not for what buttons are good for (timing/precision). In the early days of the Wii one of the games my family and I had the most fun with was the first Rayman Raving Rabbids game. That game would not have worked at all without motion controls. And yes, the motion controls do work if the developers respect the technology and dont use it excessively.

Motion controls shouldnt be tacked on just because the Wii had it, and that's what a lot of games did, unfortunately, they didn't think about WHY they wanted to use the motion controls, only where it was possible to use them. Still, a few games got it right, but far too few.

fair enough, but that was the problme in a nutshell far too few games actually used the motion in a good way and in a way that didnt suck. And i still hold to the idea that not every genre benefits from motion control and IMHO as long as that is a reality it will always be in the background, hell its in the background right now. (i think thats where it should stay but thats me)



Dr.EisDrachenJaeger said:
They would probably have just made a new nunchuk^

I want to see my WiiU+Wii Remote Plus options, where the WiiU Gamepad is your scope and the Wii remote is your weapon

and you can walk around your house like a cover shooter lol.


More like the GamePad for a shield+scope while the WiiMote+ is a sword, like how Zelda HD during combat should be like.