| fatslob-:O said:
@Bold That includes the GPU.
The cpu in the 3DS is just as weak as the gamecube. PC gamers know full well that a pure ARM cpu is really shit in floating point performance so you're the one with less understanding about system hardware here. The cpu is almost irrelevant when pushing better graphics.
The PS2 can push out more polygons so your point is ?
|
Nice that you say "PC-gamers know full well"...
I give not much credit to the opinion of gamers of any sort and what they THINK they know.
ARM-architecture is as x86-architecture a wide field of CPUs. So putting general attributes to such a broad architecture shows lack of knowledge.
And do you have a polygon-benchmark to prove your claim about PS2 (again: not really doubting it, but also not believing it without further evidence). And under which circumstances are pushed how much polygons? Lighting, texture quality, effects and so on?
3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)
my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024
10 years greatest game event!
bets: [peak year] [+], [1], [2], [3], [4]