Mnementh said:
Nice that you say "PC-gamers know full well"... I give not much credit to the opinion of gamers of any sort and what they THINK they know. ARM-architecture is as x86-architecture a wide field of CPUs. So putting general attributes to such a broad architecture shows lack of knowledge. And do you have a polygon-benchmark to prove your claim about PS2 (again: not really doubting it, but also not believing it without further evidence). And under which circumstances are pushed how much polygons? Lighting, texture quality, effects and so on? |
You realize that the only difference in x86 cpus is the microarchitectures, right ? (Excluding the xeon phi.)
http://en.wikipedia.org/wiki/PlayStation_2_technical_specifications (Check the citation if you want.)
It draws around 15-20 million polygons per second with peak texture and lighting effects while the scene is in movement.







