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Forums - Microsoft Discussion - Penello on X1 vs PS4: "Developers are confirming cross platform games are running the same on both platforms":

fallen said:
SxyxS said:
larrysdirtydrawss said:
werent we expecting devs to target parity as much as possible due to sensitive fans?


no,devs target parity due to economical reasons.

Why invest more when you can get away by doing nothing.(expect a more solid framerate and a little better AA,at best some better lighning or shadowing -things that can be done pretty cheap and easy)

 


360 usually ran multiplats better than PS4 though. So how do you explain that?

 

I agree somewhat with your overall claim.

 

But in the flip side, the smallest difference will be magnified  on message boards "what? PS4 renders two more pixels???? PS4 BLOW AWAY XBOX ONE VERSION" etc.


Well-just take a look at xbox(real 1).Was more powerfull than ps2 but most developers ignored that.Ignoring mor Ram etc,just using better AA.As Anti Aliasing was bad/non existing on ps2 it made look xbox signifivantly better jst by using AA.How much more power the first xbox had could be seen in "Roddick".The only ps2 that could compete with the quality of the best looking xbox games was God of war2.

 

Ps3 vs 360 was a plattform thing.The 360 was leading plattform.had a better gpu and a more common archtecture.

Also Multiplattformerdevs ignored the "more power" of the cell ship.

Consiedering the real power of ps3 vs 360 the situation is similar to xbox  vs ps2:

The only 360 game that could compete in graphical terms with UC2/3,tlou,gow3 is halo4.

 

Considering the smallest differenece:It does not matter which console is able to render 1/2 pixel more in an hour.The one that is able to do so

will be supergod faster than light Zeus and the other one will just be lousy 2nd hand peasant semigod half human hercules.And both parties will try to trash the wii u.

 

According to some threads here the xbox1 is supposed to have a second secret gpu -the race for the superior console throne has not come to an end.  



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fallen said:
JEMC said:
fallen said:
JEMC said:
fallen said:

In the past Penello has said more like "differnce wont be that big", but here he's saying developers are telling him they are equal.

That's not what they are saying.

Devs are saying that GAMES run the same on both consoles, which is kind of expected given that it's the first batch of games and that most studios are working with game engines not optimized to work for either console.

The differences in power, if there are any, will start to become more noticeable once devs get used with the consoles and the engines are tweaked to take advantage of each console's strengths.

I'm not sure I agree with that because BOTH consoles will improve.

 

Wherever Ps4 starts out, it will get better as software is optimized.

 

BUT

 

The same holds true for X1.

You do realize that I didn't mention any console, right? And that I didn't even take for granted that such difference between them exists? And that I talked in plural saying that devs will get used with the consoleS and their strengthS?

There's no need to be so defensive.

And of course games will get better. We would have a very big problem if they weren't!

I wasn't being defensive. Not sure where you got that.

I said that launch games won't look/run different from each console because they are made with unoptimized game engines, that any difference in power will be seen later on when engines are more tailored to each console.

Your answer is that you don't agree with me because games on both consoles will get better, not only the PS4. Where did I said or imply that!?

But if you believe that you weren't being defensive, then you overreacted to a harmless post.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

I think that we should read what his final comments were:

"It's late, and it's clear I'm doing more harm then good at this point. So best to let this rest from my seat and get back to you guys with the most credible source."

He obviously is trying to point out that he can't change peoples mind either, so he will try to get someone who is actually working on the hardware to do it.



The original XBox vs PS2 vs GC era should indeed be a good comparison sake.
Games looked better on certain systems, but they weren't leap and bounds of differences.
I enjoyed Timesplitters on the PS2 just as much as I did on the original XBox.
The way people talk on the boards think It's going to be 60fps vs 30fps for a lot of games.
Good luck with that.



It's just that simple.

fallen said:
SxyxS said:
larrysdirtydrawss said:
werent we expecting devs to target parity as much as possible due to sensitive fans?


no,devs target parity due to economical reasons.

Why invest more when you can get away by doing nothing.(expect a more solid framerate and a little better AA,at best some better lighning or shadowing -things that can be done pretty cheap and easy)

 


360 usually ran multiplats better than PS4 though. So how do you explain that?

 

I agree somewhat with your overall claim.

 

But in the flip side, the smallest difference will be magnified  on message boards "what? PS4 renders two more pixels???? PS4 BLOW AWAY XBOX ONE VERSION" etc.

I assume you mean PS3, not PS4, but it was because the PS3 was very complicated to program for, so 3rd party games often ended up suffering because of it. It was generally only first parties that went to the trouble to use everything the PS3 had, which is why the PS3's exclusives tend to look better than the 360's. 

If the difference between the Xbone and PS4 stays what we believe it to be right now, there is a good chance the graphical difference will be more than it was with the PS360, but without the multiplat problems, since they are both using PC architecture. (easy to port)



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fallen said:
Xenostar said:
fallen said:
Xenostar said:
Its fairly telling when this gen nearly all shown versions or pre release games were the 360 build, and weve not seen even ONE multiplat game running for Xbox One, wonder why? Not the best version to show perhaps?


What multiplats have been seen on PS4???

Besides all those were running on PC not PS4. Such as Need for Speed Rivals 'PS4 version" which crashed to a windows desktop at Gamescom.

It's more true to say all multiplats basically havent been seen much on PS4 or X1...

Watch Dogs has been shown on youtube with PS4 button prompts, but OTOH the graphics seem to be getting less impressive over time so I'm not sure that's a good thing.

 

I will say a couple games have shown "PS4 versions". But in many cases it's just cause Ubisoft is more allied with Sony I think (but EA and Activision are more allied with MS). That's why AC and Watch Dogs ten to be so called PS4 versions.

 

Guess the other one I've noticed on PS4 is NFS Rivals, which is an EA game so the above doesn't apply, but again that was actually PC.

 

I'd say the best way to put it is the "real" console versions of multiplats haven't really been seen much yet if at all. We have to rely on the exclusives right now to be sure something is running on actual console hardware.


Assasins creed, Watchdogs and BattleField 4.

So 2 Ubisoft 1 EA

BF4 was also shown on X1 at e3 press conference (but it was PC to X1 specs, especially way back then)

 

And the BF4 version at Gamescom was ripped on IGN for looking bad, so I wouldn't tout that for PS4.

I wasnt touting it but its been shown running on actual hardware, and they chose to show that one over the Xbox build.



Well one thing i know, its at force Penello, to try to get this msg every day in a other form about power of the 2 consoles will start piss me off :p

My plan was to buy ps4 at launch and xbone 1 years later on next holyday since its NOT aviable this years in my country, but if him continue with this PR talk i will skip for a wiiU ^^

God i hated sony in 2006 for same reason, but now microsoft get this.



Well it's not surprising. The only reason their were differences between 360 and PS3 is that the architecture was so different.

Multiplats likely won't get much special care between versions, unless they have a PC version, but even then it will probably just be a "raw power" upgrade rather then working with the PS4's special intricacies.

The PS3 architecture forced unique programming... making either the 360 or PS3 version better depending on where the resources were allocated.

the PS4's doesn't.



Albert is trying way too hard now. What a joke this guy is



fallen said:


360 usually ran multiplats better than PS4 though. So how do you explain that?


Most multiplat games were so similar this quote would work with those as well. Even with the differences most people wouldnt be able to tell unless they were side by side. You are tryin way too hard in this thread