Well it's not surprising. The only reason their were differences between 360 and PS3 is that the architecture was so different.
Multiplats likely won't get much special care between versions, unless they have a PC version, but even then it will probably just be a "raw power" upgrade rather then working with the PS4's special intricacies.
The PS3 architecture forced unique programming... making either the 360 or PS3 version better depending on where the resources were allocated.
the PS4's doesn't.








