By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fallen said:
SxyxS said:
larrysdirtydrawss said:
werent we expecting devs to target parity as much as possible due to sensitive fans?


no,devs target parity due to economical reasons.

Why invest more when you can get away by doing nothing.(expect a more solid framerate and a little better AA,at best some better lighning or shadowing -things that can be done pretty cheap and easy)

 


360 usually ran multiplats better than PS4 though. So how do you explain that?

 

I agree somewhat with your overall claim.

 

But in the flip side, the smallest difference will be magnified  on message boards "what? PS4 renders two more pixels???? PS4 BLOW AWAY XBOX ONE VERSION" etc.

I assume you mean PS3, not PS4, but it was because the PS3 was very complicated to program for, so 3rd party games often ended up suffering because of it. It was generally only first parties that went to the trouble to use everything the PS3 had, which is why the PS3's exclusives tend to look better than the 360's. 

If the difference between the Xbone and PS4 stays what we believe it to be right now, there is a good chance the graphical difference will be more than it was with the PS360, but without the multiplat problems, since they are both using PC architecture. (easy to port)