iceland said: Damn the fanboys of both consoles need to chill out lmao What Is this an arms race? |
penis length competition actually
iceland said: Damn the fanboys of both consoles need to chill out lmao What Is this an arms race? |
penis length competition actually
Machiavellian said:
All cloud compute soltutions are based on software. Its a development platform for cloud computing which isn't something you can just easily dismiss. Its being able to leverage a language like C# to handle decrete portion of your code in the cloud and apply as many resources to process that call as needed. The difference in Orleans is that you have a full cloud development environment and framework to process pieces of your code. Check this link out and the video how 343 is using it for their games http://research.microsoft.com/en-us/projects/orleans/ At least now it appears you actually read up on it. Its a complete infrastructure to handle computation resources. Its MS implementation of cloud compute to solve a specific problem for game related code. The problem I had with your previous statements is that you dismissed something that MS has worked on for 3 years as if there is no significant development on the platform. |
I dissmissed it because it wasn't and isn't what you think it is, or what MS PR bullshit has been saying it is. All Orleans is is a way to create a shit ton of virtual servers at once. It isn't really all that special it's more PR bull straight from MS. Why don't you try finding something about Orleans not by a MS employee. No graphical enhancements. Watch the video, all they talk about is "talking" to a bunch of devices at once and running apps. No talk of graphical enhancements. Just a total lie on how it gives the One unlimited power.
ShinmenTakezo said:
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First and formost all MS resources are virtualize. There is a big reason for this and its the reason they can maintain 100% uptime for their customers. Read up on the partnership between Samsung and MS on MS datacenters and how MS software decouple business software from the hardware. On Azure, if a cusotmer software is running and someone just pulls the plug on a datacenter, the customer would not see a break in their process. The reason is that MS does not tie the software to hardware but instead there is a pool of resources. IF one source goes down, another picks up the work switching between these nodes are seamless and the customer never experience any downtime.
So when you dismiss these "Virtual Servers" it shows me you have not done your homework and you really do not know how Azure works and the software MS built to manage all of it without having to have thousands of admins administrating thousands of servers.
Actually it was talkig about sending thousand of bits of information and using thousands of servers to process that information. It appears you got tunnel vision. Even when MS talked about cloud computing they never talked about graphics so if thats what you were looking for then I am sorry. What Orleans does is allow thousands of pieces of code to be executed and routed anywhere in the world at split second speed. This would be the same for game code.
JoeTheBro said:
Take a rocket. While it is in air the servet can calculate explosion and destruction, then send it back to you before the rocket is even half way there.
Or you can have the server generate new light maps for after the building you shot down collapses. Real time lights handle the transition until the light map is loaded.
Or a burning building. The server can calculate realistic fire flow and use that info to modify the local simulation in real time.
All of these take little bandwidth and could handle seconds of latency. |
he capability of the computers on the other end however may be unable to handle to many simultaneous plyers using the cloud services.
This is the Game of Thrones
Where you either win
or you DIE
SlayerRondo said:
he capability of the computers on the other end however may be unable to handle to many simultaneous plyers using the cloud services. |
Microsoft would give Xbone virtual servers priority over most other calculations. Servers could be calculating something else, get the signal player xxx fired a rocket, calculate explosion, and get back to the original calculation until the next rocket is fired. Unless the super clever Redditers or the like all decided to play halo 6 at the same time and fire rockets at the exact same time, you shouldn't expect server issues.
Yea yea... the potential is there... but there is an issue with cloud... the internet speeds... If you don't have good internet, the cloud is useless to you... pointless article really
Also MS should demonstrate how much better the graphics will be with the cloud instead of just talking potential
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