JoeTheBro said:
Take a rocket. While it is in air the servet can calculate explosion and destruction, then send it back to you before the rocket is even half way there.
Or you can have the server generate new light maps for after the building you shot down collapses. Real time lights handle the transition until the light map is loaded.
Or a burning building. The server can calculate realistic fire flow and use that info to modify the local simulation in real time.
All of these take little bandwidth and could handle seconds of latency. |
he capability of the computers on the other end however may be unable to handle to many simultaneous plyers using the cloud services.
This is the Game of Thrones
Where you either win
or you DIE







