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SlayerRondo said:
JoeTheBro said:
SlayerRondo said:
Sony can easily provide the same functionality for the PS4 and given the lack of online requirement for the Xbox One it is dubious that developers will make the effort to use that capability.

And cant you imagine the annoyance of internet inconsistency on either end causing the quality of the game to vary from second to second.

Not the time.


As long as your internet stays ok, the quality would be constant. This isn't a bandwith problem, just ping. By being smart even the ping doesn't matter.

Take a rocket. While it is in air the servet can calculate explosion and destruction, then send it back to you before the rocket is even half way there.

 

Or you can have the server generate new light maps for after the building you shot down collapses. Real time lights handle the transition until the light map is loaded.

 

Or a burning building. The server can calculate realistic fire flow and use that info to modify the local simulation in real time.

 

All of these take little bandwidth and could handle seconds of latency.

he capability of the computers on the other end however may be unable to handle to many simultaneous plyers using the cloud services.

Microsoft would give Xbone virtual servers priority over most other calculations. Servers could be calculating something else, get the signal player xxx fired a rocket, calculate explosion, and get back to the original calculation until the next rocket is fired. Unless the super clever Redditers or the like all decided to play halo 6 at the same time and fire rockets at the exact same time, you shouldn't expect server issues.