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Forums - Nintendo - Will good holiday 2013 sales from the Wii U help bring 3rd party games to the system next year?

 

Will good holiday 2013 sales from the Wii U help bring 3rd party games to the system next year?

Yes. The Wii U will sell well this holiday. 176 59.86%
 
No. The Wii U won't sell well. 59 20.07%
 
It doesn't matter if the... 31 10.54%
 
See poll results. 28 9.52%
 
Total:294
S.T.A.G.E. said:
zorg1000 said:
S.T.A.G.E. said:
DevilRising said:
S.T.A.G.E. said:
 


No...X can be done, you're selling it way too hard when there are big games running on current gen consoles. The PS3 and 360 cannot dream of properly running Xbox One and PS4 exclusives. 


And you're continuing to ignore the fact that the pics you're using to back up your arguement, are very early, likely alpha stage development shots, that already look on par with the games you're championing. The point is, the FINAL, finished product of "X", will look even better than that, with all full effects in, fully polished, etc. But hey, what would I know, the Wii U is just three Gamecubes duct-taped together.


Dude..the lighting and tones in that build of that game are dull. The details are not above Halo 4 and The last of us, but it is turning out to be one of the best looking games on the Wii U.

To be fair, u should compare PS360 games released in the first 1-2 years. Halo 4 and Last of Us are games that released 7 years after the consoles were released. The late gen Wii U games will probably look quite a bit better than those games.


I could do that... but The Wii U has been pushed since inception with multiplats. The multiplats have shown me enough. The only thing that can probably trump those games are the exlusives tailor made for the consoles. I have no issues with the Wii U, Nintendo games don't need the best graphics and its good to see it in the next gen. Really, Zelda and Metroid would look amazing with the graphics coming with the other next gen consoles, but Mario with those graphics? No. That would be pedo scary. I do illustration and graphic design...a realistic looking mario is f'n is on fire pedo style.

U have been really good at random ranting tonight lol compare Perfect Dark Zero, Resistance and ZombiU. Gears of War, Uncharted and Bayonetta 2. Halo 3, Metal Gear Solid 4 and X. To me it looks like Wii U graphics are better. And when Wii U successor is about a year away then compare the best looking Wii U game to Halo 4 and Last of Us.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Around the Network
S.T.A.G.E. said:
DevilRising said:

And you're continuing to ignore the fact that the pics you're using to back up your arguement, are very early, likely alpha stage development shots, that already look on par with the games you're championing. The point is, the FINAL, finished product of "X", will look even better than that, with all full effects in, fully polished, etc. But hey, what would I know, the Wii U is just three Gamecubes duct-taped together.


Dude..the lighting and tones in that build of that game are dull and seem kind of muted even though are bright. The details are not above Halo 4 and The last of us (look at the skin and the armor and even the environment), but it is turning out to be one of the best looking games on the Wii U. I was showing you what could easily be done, not that it was on par. Theres far more detail in the other games than X.  The color palette looks like a second hand metroid. 

X's draw distance and detail put it comfortably out of the PS3/360's reach. 1GB RAM vs <500MB.



zorg1000 said:
S.T.A.G.E. said:
zorg1000 said:
S.T.A.G.E. said:
DevilRising said:
S.T.A.G.E. said:
 


No...X can be done, you're selling it way too hard when there are big games running on current gen consoles. The PS3 and 360 cannot dream of properly running Xbox One and PS4 exclusives. 


And you're continuing to ignore the fact that the pics you're using to back up your arguement, are very early, likely alpha stage development shots, that already look on par with the games you're championing. The point is, the FINAL, finished product of "X", will look even better than that, with all full effects in, fully polished, etc. But hey, what would I know, the Wii U is just three Gamecubes duct-taped together.


Dude..the lighting and tones in that build of that game are dull. The details are not above Halo 4 and The last of us, but it is turning out to be one of the best looking games on the Wii U.

To be fair, u should compare PS360 games released in the first 1-2 years. Halo 4 and Last of Us are games that released 7 years after the consoles were released. The late gen Wii U games will probably look quite a bit better than those games.


I could do that... but The Wii U has been pushed since inception with multiplats. The multiplats have shown me enough. The only thing that can probably trump those games are the exlusives tailor made for the consoles. I have no issues with the Wii U, Nintendo games don't need the best graphics and its good to see it in the next gen. Really, Zelda and Metroid would look amazing with the graphics coming with the other next gen consoles, but Mario with those graphics? No. That would be pedo scary. I do illustration and graphic design...a realistic looking mario is f'n is on fire pedo style.

U have been really good at random ranting tonight lol compare Perfect Dark Zero, Resistance and ZombiU. Gears of War, Uncharted and Bayonetta 2. Halo 3, Metal Gear Solid 4 and X. To me it looks like Wii U graphics are better. And when Wii U successor is about a year away then compare the best looking Wii U game to Halo 4 and Last of Us.

Its not that I need to show you early game pictures, don't manipulate things. The Wii U is seven years too late to have that argument because it has started the gen late with a slight edge in graphics but even more of an edge in ram. The Wii U generation will not last as long as the coming consoles as this next gen is bridging a gap to an even more powerful generation. The level of graphics will be so great towards the middle of the next gen that Nintendo will start development on the next console a.s.a.p. The Wii U is being pushed early because it has to edge out with current gen and save the best for last when the next gen consoles come to the dance. Guaranteed by the time mid next gen  Nintendo and third parties will have blown their load with the Wii U (let alone that the Wii U will not get the mass majority of the multiplats next gen). The multiplats are telling of the Wii U's power and scalable nature opposed to PC, which is basically just closer to the current gen consoles. Much like the GC the gamer are much shinier like they have gloss on them. That seems to be a Nintendo style graphical element that makes even a multiplat uniquely Nintendos.

The problem that you're not seeing for the Wii U is that its multiplats are nearly at parity with the competition with a slight edge. If what you guys are saying is true about the superior the multiplats should be near parity with current gen PC versions of games or at least close to it. 

How are you going to make your argument to me when the Wii U is nearly at parity graphically with seven year old consoles?

http://www.youtube.com/watch?v=VuDuQXN5ZC4

 



curl-6 said:
S.T.A.G.E. said:
DevilRising said:

And you're continuing to ignore the fact that the pics you're using to back up your arguement, are very early, likely alpha stage development shots, that already look on par with the games you're championing. The point is, the FINAL, finished product of "X", will look even better than that, with all full effects in, fully polished, etc. But hey, what would I know, the Wii U is just three Gamecubes duct-taped together.


Dude..the lighting and tones in that build of that game are dull and seem kind of muted even though are bright. The details are not above Halo 4 and The last of us (look at the skin and the armor and even the environment), but it is turning out to be one of the best looking games on the Wii U. I was showing you what could easily be done, not that it was on par. Theres far more detail in the other games than X.  The color palette looks like a second hand metroid. 

X's draw distance and detail put it comfortably out of the PS3/360's reach. 1GB RAM vs <500MB.


Yes...but that will mean absolutely nothing when the next gen consoles come. The Wii U from the start will be way out of reach in Ram. 500MB differential vs a 5GB differential. The best thing I could tell you is that Skyrim should've definitely been on the Wii U with 1GB RAM available for games because their draw distance would've been better with less laggy FPS. The graphics wouldn't have been far off though. The Wii U on the exclusive end is going to be pushed from the very second the next gen consoles come out, which means basically after its first year and walking int othe second. By the time the next gen HD twins get to the middle of their power the Wii U will have already been exhausted from being pushed too damn hard and it wont matter anymore. Same thing happened with the Wii. The graphics got pushed for far so quickly that it didnt even matter. In the end all you can do is just enjoy the games.



S.T.A.G.E. said:
zorg1000 said:
S.T.A.G.E. said:
zorg1000 said:
S.T.A.G.E. said:
DevilRising said:
S.T.A.G.E. said:
 


No...X can be done, you're selling it way too hard when there are big games running on current gen consoles. The PS3 and 360 cannot dream of properly running Xbox One and PS4 exclusives. 


And you're continuing to ignore the fact that the pics you're using to back up your arguement, are very early, likely alpha stage development shots, that already look on par with the games you're championing. The point is, the FINAL, finished product of "X", will look even better than that, with all full effects in, fully polished, etc. But hey, what would I know, the Wii U is just three Gamecubes duct-taped together.


Dude..the lighting and tones in that build of that game are dull. The details are not above Halo 4 and The last of us, but it is turning out to be one of the best looking games on the Wii U.

To be fair, u should compare PS360 games released in the first 1-2 years. Halo 4 and Last of Us are games that released 7 years after the consoles were released. The late gen Wii U games will probably look quite a bit better than those games.


I could do that... but The Wii U has been pushed since inception with multiplats. The multiplats have shown me enough. The only thing that can probably trump those games are the exlusives tailor made for the consoles. I have no issues with the Wii U, Nintendo games don't need the best graphics and its good to see it in the next gen. Really, Zelda and Metroid would look amazing with the graphics coming with the other next gen consoles, but Mario with those graphics? No. That would be pedo scary. I do illustration and graphic design...a realistic looking mario is f'n is on fire pedo style.

U have been really good at random ranting tonight lol compare Perfect Dark Zero, Resistance and ZombiU. Gears of War, Uncharted and Bayonetta 2. Halo 3, Metal Gear Solid 4 and X. To me it looks like Wii U graphics are better. And when Wii U successor is about a year away then compare the best looking Wii U game to Halo 4 and Last of Us.

Its not that I need to show you early game pictures, don't manipulate things. The Wii U is seven years too late to have that argument because it has started the gen late with a slight edge in graphics but even more of an edge in ram. The Wii U generation will not last as long as the coming consoles as this next gen is bridging a gap to an even more powerful generation. The level of graphics will be so great towards the middle of the next gen that Nintendo will start development on the next console a.s.a.p. The Wii U is being pushed early because it has to edge out with current gen and save the best for last when the next gen consoles come to the dance. Guaranteed by the time mid next gen  Nintendo and third parties will have blown their load with the Wii U (let alone that the Wii U will not get the mass majority of the multiplats next gen). The multiplats are telling of the Wii U's power and scalable nature opposed to PC, which is basically just closer to the current gen consoles. Much like the GC the gamer are much shinier like they have gloss on them. That seems to be a Nintendo style graphical element that makes even a multiplat uniquely Nintendos.

The problem that you're not seeing for the Wii U is that its multiplats are nearly at parity with the competition with a slight edge. If what you guys are saying is true about the superior the multiplats should be near parity with current gen PC versions of games or at least close to it. 

How are you going to make your argument to me when the Wii U is nearly at parity graphically with seven year old consoles?

http://www.youtube.com/watch?v=VuDuQXN5ZC4

 

Im not disputing the graphical power of Wii U, simply stating its an unfair comparison to show games that came out 7 years into consoles life and take full advantage of hardware vs a game less than 2 years into the life of another console.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Around the Network

I have had so much more than enough of the Wii U graphics debates.

Someone tell me, is weak hardware the reason the Wii U isn't getting SoulCalibur II HD? How about Castlevania Mirror of Fate HD?

Oh no, low sales are the reason for that. Even though Mirror of Fate is an HD port of a 3DS game, just like Resident Evil: Revelations HD, which Capcom deemed suitable for a Wii U release. Mirror of Fate was even made with an eventual HD port in mind -- hell, it came out about 5 months ago. It would take three dollars and ten minutes to port it to Wii U. Konami just doesn't feel like it.

And SoulCalibur? Check the game database. The GameCube game is still the third-best-selling SKU in the history of the series, and it's pretty easy to see why. That shit had Link in it -- not just any Link, Ocarina of Time adult Link, with the original voice actor and everything. And every Wii U owner and his dad would fork sixty dollars over to Bamco in a heartbeat to have that in HD.



zorg1000 said:
S.T.A.G.E. said:
 

Its not that I need to show you early game pictures, don't manipulate things. The Wii U is seven years too late to have that argument because it has started the gen late with a slight edge in graphics but even more of an edge in ram. The Wii U generation will not last as long as the coming consoles as this next gen is bridging a gap to an even more powerful generation. The level of graphics will be so great towards the middle of the next gen that Nintendo will start development on the next console a.s.a.p. The Wii U is being pushed early because it has to edge out with current gen and save the best for last when the next gen consoles come to the dance. Guaranteed by the time mid next gen  Nintendo and third parties will have blown their load with the Wii U (let alone that the Wii U will not get the mass majority of the multiplats next gen). The multiplats are telling of the Wii U's power and scalable nature opposed to PC, which is basically just closer to the current gen consoles. Much like the GC the gamer are much shinier like they have gloss on them. That seems to be a Nintendo style graphical element that makes even a multiplat uniquely Nintendos.

The problem that you're not seeing for the Wii U is that its multiplats are nearly at parity with the competition with a slight edge. If what you guys are saying is true about the superior the multiplats should be near parity with current gen PC versions of games or at least close to it. 

How are you going to make your argument to me when the Wii U is nearly at parity graphically with seven year old consoles?

http://www.youtube.com/watch?v=VuDuQXN5ZC4

 

Im not disputing the graphical power of Wii U, simply stating its an unfair comparison to show games that came out 7 years into consoles life and take full advantage of hardware vs a game less than 2 years into the life of another console.

My point earlier with the other guy was that if X was multiplat the Xbox 360 and PS3 could handle it, the problem though is that like Skyrim's actual ram (which is the equivalent ram requirement for the WIi U) for PC, the draw distance and loading and framrate issues will occur, unlike what is expected of the Wii U version and the graphics would be slightly less favorable (but not by much since its made for Nintendos unique architecture). The PS3 and 360 would never be able to bring out that shiny gloss that the Wii U had. 

The Wii U came to the dance towards the end of the gen and they are competing graphically from PC ports with current gen consoles. The multiplats are the truest showing of competition. What you want me to do is tip the cards in the Wii U's favor when technically the cards already laid out seven years past since the launches of the PS3 and eight years for the Xbox 360. Being that they are so close in power, technically I dont need to go that far back, because nintendo and third parties development schedule has already negated those possibilities. We cannot know what the games would've looked like without seeing what the Wii U would've looked like at that point in time.

Its too little too late to be talking about the Wii U and the current gen games at launch, because you all know full well Nintendo would have been more than supported by third parties if the Wii U had been the Wii HD. Same specs, wii motes, farrrrrrrrrrrrr more third party exclusives and multiplats. Third parties would've taken the Wii HD seriously instead of going for cheap cash grabs with casuals. Most of them couldn't even fathom how Nintendo first party could figure out how to make a good game with the Wii, which Nintendo did many times over.

Because the Wii U has already started the gen catching up with the best current gens have to offer instead of easing themselves in (when the current gen started), the console will get maxed out easily within the next three years. Sure, we'll see some gorgeous games and believe me, because Nintendos games are about art style over amazing graphics so theres plenty to be excited about regardless. Much like with X its really about art style theres not much sophistication to the main character, but the mechs look great and its good to see a beautiful JRPG in real-time action. I will be getting that day one aside from buying a boatload of Wii games digitally that I missed out on.

You guys know where Nintendo stands graphically. Fuck that...just enjoy the fun games because that is what Nintendo is trying to provide and they do it differently than the competition, which is more irreplacable than most can understand. The Wii U is more powerful than the Wii this means more room for Nintendo to creat possibilities. Thats all we should be worrying about. If we focus on that not one person has to dread next gen for the Wii U nor argue about its quality vs the competition, because it is innate in Nintendo.



S.T.A.G.E. said:
curl-6 said:
S.T.A.G.E. said:
DevilRising said:

And you're continuing to ignore the fact that the pics you're using to back up your arguement, are very early, likely alpha stage development shots, that already look on par with the games you're championing. The point is, the FINAL, finished product of "X", will look even better than that, with all full effects in, fully polished, etc. But hey, what would I know, the Wii U is just three Gamecubes duct-taped together.


Dude..the lighting and tones in that build of that game are dull and seem kind of muted even though are bright. The details are not above Halo 4 and The last of us (look at the skin and the armor and even the environment), but it is turning out to be one of the best looking games on the Wii U. I was showing you what could easily be done, not that it was on par. Theres far more detail in the other games than X.  The color palette looks like a second hand metroid. 

X's draw distance and detail put it comfortably out of the PS3/360's reach. 1GB RAM vs <500MB.


Yes...but that will mean absolutely nothing when the next gen consoles come. The Wii U from the start will be way out of reach in Ram. 500MB differential vs a 5GB differential. The best thing I could tell you is that Skyrim should've definitely been on the Wii U with 1GB RAM available for games because their draw distance would've been better with less laggy FPS. The graphics wouldn't have been far off though. The Wii U on the exclusive end is going to be pushed from the very second the next gen consoles come out, which means basically after its first year and walking int othe second. By the time the next gen HD twins get to the middle of their power the Wii U will have already been exhausted from being pushed too damn hard and it wont matter anymore. Same thing happened with the Wii. The graphics got pushed for far so quickly that it didnt even matter. In the end all you can do is just enjoy the games.

The Wii was never maxed out, because the only dev that ever cracked the very core of its architecture, Factor 5, never finished a game for it.

Wii U will not be maxed out for a long time; sure, you can throw so much data at it that it runs out of RAM, that's not the same as maxing it out; to max it out is to fully exploit the power of all its components, not just RAM. To fuly utilise the ins and outs of its GPU will take time, especially for Nintendo, who are inexperienced with programmable pixel and vertex shaders and HD level graphics.

Nintendo won't be running out of RAM anytime soon either; their games so far are very conservative technically.



S.T.A.G.E. said:
zorg1000 said:

To be fair, u should compare PS360 games released in the first 1-2 years. Halo 4 and Last of Us are games that released 7 years after the consoles were released. The late gen Wii U games will probably look quite a bit better than those games.


I could do that... but The Wii U has been pushed since inception with multiplats. The multiplats have shown me enough. The only thing that can probably trump those games are the exlusives tailor made for the consoles. I have no issues with the Wii U, Nintendo games don't need the best graphics and its good to see it in the next gen. Really, Zelda and Metroid would look amazing with the graphics coming with the other next gen consoles, but Mario with those graphics? No. That would be pedo scary. I do illustration and graphic design...a realistic looking mario is f'n is on fire pedo style.

 

A) You're talking about multiplat ports that were mostly rush jobs. Some of them turned out to be fairly solid rush jobs, but rush jobs all the same. None of them were built to take advantage of Wii U's more powerful hardware. None. So obviously they're not going to look any better than the PS360 versions.

 

B) Again, you're comparing Halo 4 and The Last of Us, two not only late generation pieces of software for the PS3 and 360, at a time in most console's lives when especially 1st party developers are squeezing the utmost out of their hardware, to a first gen Wii U game.

C) What's more, you're comparing, as earlier stated, verly likely a pre-alpha/alpha build of "X", a very early demo of an unfinished game, to two games that are completely finished, polished, and released.

 

I'm not trying to be rude, nor am I trying to come off that way. But you just can't say that TLSU looks so much more impressive than "X", when what you and I and everyone else has seen of "X", which by the way in incredibly little, was very very early, completely unfinished, unpolished game footage/shots. Not a fair comparison by any stretch. So it's not a completely valid comparison on several levels, first that you're comparing software that is taking full advantage of and pushing hardware, and software that is just now still feeling out what this new hardware is capable of. And secondly, comparing 100% demo to 100% finished and polished product. It just doesn't work.

 

At the very least, wait until "X" is finished, polished, and released, before attempting to give it any sort of fair, valid comparison.



ryuzaki57 said:

I do value your opinion, but have a look at this

This chart clearly demonstrates that generally speaking, WiiU owners have little interest in 3rd party games. Furthermore, they never show up in any European weekly chart. You may support 3rd party games on WiiU, but that's not what the majority is doing : facts are heavily stacked against you. And WiiU is current-gen : it has current-gen tech and is preceived as such by a vast majority of gamers who are looking forward PS4 and X1. If like you say "many people feel that the Wii U is the best next-gen platform for innovative multiplatform experiences", it wouldn't be selling 30K a week worldwide, being outsold by 7-year old systems on the top of that. As for your estimate, please bear in mind that even big AAA games barely reach those figures on either PS3 and X360. Therefore, predicting 500K for WiiU multiplats, games that will mostly be bought for PS3/X360/PS4/X1 is daydreaming. They would be lucky to reach even 100K.

bolded: like 3ds?

bolded2: now that made my day. good laughs here.