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Forums - Nintendo Discussion - Nintendo please let Platinum make a Starfox game.....PLEASE!!!!!!!

That would be great, but I'd rather give them Kid Icarus, just to see what they'd do with it.



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High quality arcade-style gameplay....at the expense of shitty presentation and graphics. No offense but Platinum should not be making their Star Fox game unless you want a short game that ends before it should.



I will only want it if it's more like the original.



To be precise starfox 64 was barely 1h long to finish, maybe 1h and 15 minutes whith a particular path of levels.



attaboy said:

I remember when Starfox came out.  I thought it was the greatest thing ever because of the new technology being thrown in my face.  No other game that I was aware of at the time had that kind of 3D presentation.  I remember when Starfox 64 came out (I got it again on 3DS, too).  Again, the first game I'd played with a rumble Pak and so much voice over.  It was breaking new ground.  It wasn't the flying or the awesome characters that made Starfox awesome.  Replaying Starfox 64 on the 3DS showed me just how limited that game really was.  I just don't see a retail Starfox being able to do this, anymore unless it introduces some kind of new breakthrough technology to showcase.


That's the thing: you can't see what else can be done with a StarFox game, but people who design action games for a living probably could, especially with a franchise that hasn't seen a proper console release in two console generations (three if you count the last SF game that focused soley on its strengths). There is plenty that could be done with StarFox on more powerful hardware: more ships on the map, more sophisticated AI,sending commands/flight patterns to your teammates, bigger bosses, more action overall. Even ship upgrades like different kinds of missiles/bombs, chaff grenades, booster jets, lasers, etc. The possibilities are vast.

 



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burninmylight said:
attaboy said:

I remember when Starfox came out.  I thought it was the greatest thing ever because of the new technology being thrown in my face.  No other game that I was aware of at the time had that kind of 3D presentation.  I remember when Starfox 64 came out (I got it again on 3DS, too).  Again, the first game I'd played with a rumble Pak and so much voice over.  It was breaking new ground.  It wasn't the flying or the awesome characters that made Starfox awesome.  Replaying Starfox 64 on the 3DS showed me just how limited that game really was.  I just don't see a retail Starfox being able to do this, anymore unless it introduces some kind of new breakthrough technology to showcase.


That's the thing: you can't see what else can be done with a StarFox game, but people who design action games for a living probably could, especially with a franchise that hasn't seen a proper console release in two console generations (three if you count the last SF game that focused soley on its strengths). There is plenty that could be done with StarFox on more powerful hardware: more ships on the map, more sophisticated AI,sending commands/flight patterns to your teammates, bigger bosses, more action overall. Even ship upgrades like different kinds of missiles/bombs, chaff grenades, booster jets, lasers, etc. The possibilities are vast.

 

Hopefully some company out there has amazing vision and shows us the possibilities, then. :)



something I agree with you on?

yes I do want them to make it as they seem like a good fit or Treasure



    R.I.P Mr Iwata :'(

NoirSon said:

On rails is limited in that once you've gone through the set pieces several times, it loses its luster. But the fact is several games from the recent Tomb Raider, Last of Us, Call of Duty games and especially several mobile/indie games are based on pushing the player forward in a similar way as Star Fox's on rail missions. The main thing now however that the previous games now lack is the excitement of things happening around the player. A modern Star Fox game will require missions in which they fly through massive interactive levels such as crumbling cities or other destructable environments, epic boss fights and action sequence set pieces that catch players off guard but are still fun when they occur like different Landmaster missions, flying chases and stuff like that to survive or compete with more recent games.

I get for some this type of game play you can grow out of but the truth is that wasn't just cutting edge technology that may the previous Star Fox games classics. People want action, variety and somethings that several recent Star Fox games lacked in the name of trying to do something different... fun and excitement.


Based off the Bayonetta 2 videos, Platinum would be really good at this.



Gamepad motion controls could have real potential for a game like this. The Gamepad has exceptionally accurate motion sensing, and the feel of an X-Wing fighter wheel.



Please... They should make a 3rd person Metroid title. That would be #$%^ing awesome.

On that note, they should also have a shot at making a racer, F-Zero comes to mind.