goodgamesir said:
Mnementh said:
chapset said:
which ones made money on the wii U?
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Sega, Capcom, Activision, EA and Ubisoft.
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Sega all star racing sold 250k maybe it made a small profit
For Capcom
Maybe they made money with monster Hunter Tri but they surely lost some from resident evil
I'll give you Capcom and Sega in the'' We made money group'' but for the rest hell no.
For Activision( two highest sellers everything else is under 50k)
I doubt they made money with those sales
For EA, they almost stop supporting the console all together that's not a sign of we made money on the wii U
and Ubisoft
They lost money with zombiU we already know that, just dance was probably really cheap so maybe they made money, Ass creed no way they made money with those sales ESPN I don't know
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LOL WUT?
First of all, here it seems to be consensus that only million-sellers (or near million sellers) turn a profit. If that would be true, most gaming companies would be bankrupt and the big companies would have cancelled every game except the few big ones. Atlus is making profit (it's the mother company index who is bankrupt). Atlus recently hit with Catherine 1 million and it is the first Atlus-game to do so. Atlus kept releasing Etrian Odyssey, although it barely sold over 100K. And that was a new game every time, for WiiU we talk about ports mostly.
Transformed Racing made MAYBE a SMALL profit? What you say is Sega don't know how to calculate. If they calculated to sell 250K on each platform to reach profatibility, they would be very dumb. It's hard for a multiplat, especially not that high-profile, to reach such numbers. They probably calculated that the game payed for itself if each main platform (X360, PS3, WiiU) have 100K copies sold and 3DS and Vita were handled as ports that pay itself with some 10K. They have made a game before in the series and could reuse models and textures, to reduce the costs.
For Capcom I think that RE:Revelations maybe ormaybe not is at a loss. It was a remade port, but the remake payed itself with PS3 and X360, so we have to calculate the porting cost. That would be some 10K. So maybe or maybe not that was profitable. But MH3U is far into profatibility territory. The 3DS-version of the game was already an extended port, that surely payed for itself in Japan alone with the sales. That's why the decision to bring it to the West and port it to WiiU. 400K is probably way more than they expected. For sure Capcom made a lot of money here. It really was a relatively easy port from the 3DS-version. They did not change much from the Wii-version in regards to models and textures.
For Activision and Ubisoft - yes Ubisoft stated they lost money on ZombiU. That was a completely newly made game for WiiU. They probably calculated with a loss to test the waters - and probably hoped for more. But Ubisoft also stated the ports were extremely easy to make. They decided to port Splinter Cell, the next Assassins Creed and Watchdogs to WiiU. If they lost on the previous ports, do you think they hate money? That they love Nintendo so much that they port games they have to expect a loss from? Same with Activision, they bring Ghosts to the WiiU. They want to pay money to help Nintendo? Oh hell no, they don't. So BLOPS surely made some (even small) profit, to justify the porting of the newly made Ghosts, with extended engine and all that. The porting in itself is profitable with low sales, probably well below 100K.
And EA the porting-master? Do you think their ports were more expensive than the porting effort of Ubisoft and Activision? I don't think so.
That said, the profit in each case (except MH3U and Sega Racing) were not big enough to be vewry proud of. That makes it easy for EA to skip WiiU now, because they make a lot more money from different platform and they probably hope to hurt the WiiU to strengthen the future platforms they probably get more profit from. But profitable were the WiiU for all these companies for sure.
What does that mean for GTAV? It is a big game, so a port would probably have to sell 100K at full price to be profitable. That would bring GTAV into profit-zone on WiiU - but barely. R* might not bother, or they decide they want to extend their fanbase to other platforms so they bring it over. I have no idea which will happen.
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