Zero999 said:
Seece said:
Zero999 said:
Talal said:
You're right it is revenue, still they'd make so much money that an extra few millions wouldn't be very significant. There's also DLC which they will be getting most of the costs for themselves.
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a few extra million for a mere port of an already complete game is certainly significant. especially when it can turn into dozens of millions in the next installment.
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The lowest profit I can see it making rockstar is $600 mill. So a WiiU version would still give them negligible amounts. You're still not getting that that kind of userbase isn't on WiiU and never will be, you're banking on Nintendo fans buying GTAV, and given we've seen no evidence to say they will it's a risk, and don't throw me the "we've never had a game to show they won't buy GTAV" line (we have, but it all gets ignored and tonnes of poor excuses follow.) That's the whole reason it's a risk.
At the end of the day take two gave DS an exclusive GTA game, they're not "haters" if they don't come out with a copy obviously it's simply not worth their time.
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even if they sell 20M units, considering about $15 profit per unit would make 300M. subtract 100M+ wich was the cost of the game and you get 200M. And no one said anything yet to counter my argument that even if the wii u profits are small compared to the other two, it still paves the way for the next GTA.
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would you rather put 20 guys for 6month on a port that will give you 2mill in the very best case scenario or would you rather have those same guys working on the team doing the DLCs, therefore shortening the production time, that will give you an easy 100mill or have them work on the next big project. (the numbers here are only for exemple) Time is money, apply very well in this situation.