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Forums - Nintendo Discussion - The Wii U's Third-Party Concerns Are Brushed Off By 3DS

oniyide said:
Cold-Flipper said:
oniyide said:
how much are people expecting for Wii U to do this holiday if it DOESNT get a price cut? 60k? 80k? a week. Im thinking maybe 50-60

In November & December? Don't people on this site consider the final 10 weeks to be the Holiday period? If so, that would be between November 2nd & January 4th. 60K...is that honestly your prediction? Not saying it will do gangbusters but that amount makes literally no sense at all. That would mean you expect 600K during the Holiday's. That would be significantly lower than the DS & PSP from last year...plus, the Wii U actually has a solid exclusive lineup:

Months before Holidays: The Wonderful 101 & Pikmin 3

Weeks before Holidays: Zelda TWW HD & Wii Party U

During Holidays: Mario / Sonic Olympics, Sonic Lost World, Wii Fit U, DK Country, Mario 3D World

I'd expect at least 2 out of the 10 weeks to be 300K+ at the very least. That already puts it above your numbers.

 

lt_dan_27 said:

It's a bad argument, you are comparing to markets. That's like comparing the cell phone market to the PC market. They have some similarities, but still work differently. And you can see that no 3rd party definitely isn't good for the wiiU.

I would say they have more in common than a phone & PC. They are both gaming systems after all. I'd say more like a laptop and a tablet.


let me explain myself better. I was talking more once the games start rolling in. right know there isnt going to be anything for the next month. Pikmin 3 comes out in 1 month. Then Rayman the next month and so on. Maybe Zelda HD after and Mario and so on. THese are supposed to be the games that will save Wii U. So from the time Pikmin 3 comes out till Jan. I was wondering what people will expect weekly. I dont think Pikmin3 will do too much for it. It might go up to 30-35k that week. Hell it might even stay there till the Nov Dec months where it might see double that. Thats just what i think. I didnt put multiplats because they wont do much for Ninty and they are still missing some, GTA being the biggest one. Maybe my numbers might be wrong.

edit: my numbers are kinda low, but i dont think it will do 300k any week, thats 3ds numbers. I dont think it will happen. best week 200k. THe games coming this holiday for Wii U are not THAT big. 

after pikmin there's also splinter cell in august wich is at lest something and W101 for europe. september has rayman and W101 for america, october has batman, AC4, sonic lw, zelda WW remake and wii party U. that's a good amount of games before november.



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happydolphin said:
Zero999 said:
Gamerace said:

Out of sheer morbid curiousity, just what do you except WiiU sales to look like come Nov, Dec and into 2014?

I already made a detailed prediction on another topic but to simplify: I expect wii u to end 2013 with a about of 10.2M total sales with a margin of error of 1M up or down. when november starts I think wii u will be a little more than 5M or pretty close to that.

I can see 8M happening. Pikmin 3 will bring the U to 4M by November. Then we'll see the holiday boom, it will be big.

pikmin 3 is not even close to all wii u has to offer till november.



oniyide said:
Zero999 said:

2006 was a different time and I'm sure ps3's sales drought was at least a little better than wii u's. again, the only thing that matters is how wii u will sell after the games start releasing (august and onwards).


different how? what kind of excuse is that? its not like the PS3 was getting a slew of releases in that timeframe either. how do you explain that?

different as in no economic resession and also, ps3 had the brand name to back it up a little.



oniyide said:
happydolphin said:
oniyide said:

you obviously did miss his point, i didnt say anythng about moneyhatting or even Sega. Im talking about Capcom. The point was just because they are hooking 3ds up that doesnt mean they are doing it for WIi U. And from what we have seen, they are not. Your last sentence is spot on. But then how do you restore confindence?

You missed HIS point. Go read it again and then we'll talk.

im referring to number 3, there were many points. thats why they numbered

So was I. That's why I isolated them in my reply to you.



oniyide said:
Zero999 said:
oniyide said:
how much are people expecting for Wii U to do this holiday if it DOESNT get a price cut? 60k? 80k? a week. Im thinking maybe 50-60

are you serious? a nintendo machine with many releases, especially a new 3d mario will sell far more than that. November and december combined should be in the range of 4-5M.

I dont know what world youve been living in, but besides Mario 64, 3d marios dont push consoles that much. ill say it does 90k the week it releases, this is of course if they DONT do a price cut. 

mario 3d world is releasing in december and you predict 90k for that week? ok. your prediction will be wrong even if it's considering one territory only.



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This isn't directed at anybody in particular, but this is some stuff I've gleaned from this thread and my responses. Some of this isn't even to stuff in this thread.

Gamecube sold poorly despite having a similar lineup to the Wii U.
-----The Gamecube also hit the market when the PS2 was solidly into it's midlife lineup and 3rd party support was regularly coming out. The situation is now largely reversed, with the Wii U hitting it's first party midlife titles while the XB1 and PS4 have a launch library. (Although because Nintendo hasn't gotten that much market-share, yet, it's hardly as big an advantage as the PS2 had.)

Gamecube's initial price was lower than the PS2's.
-----This was also pre-2008 recession.

Motion control and tablet controls are gimmicks.
-----And a share button, touchpad, or a camera to check your blood pressure aren't?

The Wii U is less powerful than the other consoles and isn't/ is barely part of this generation.
----It's powerful enough that it won't be competing with the Wii, and the gamepad is unique enough that it won't compete directly with the PS3/ 360, either. Conversely, the PSVita and 3DS have both had problems distinguishing themselves from their ancestors, and it seems to be a fair bet the PS4/ XB1 will, too.

16 GB of memory is tiny.
-----Valid criticism. The 2 GB of RAM is the same way. I wish they had done the N64 Expansion Pak thing because I think it would work better with today's older, more informed audience than it did in the 90's with a bunch of kids.



RolStoppable said:
MohammadBadir said:
COKTOE said:
The Wii-U is so dead in so many ways, Itchy and Scratchy called it for some fresh death ideas to use in their next skit. It's so dead, it makes Kenny from South Park blush like a school girl. The nearly 7 year old PS3 outsold it almost 6-1 last week. AGAIN. Yeah, things are looking great for the Wii-U. It's getting outsold by EVERYTHING, and there is no way the small, uninspired Wii-U holiday line-up is going to pull it out of it's death spiral into commercial irrelevance. Of course, the PS4/Xbox One launches only compound the Wii-U's problems. Sorry.

remember when the PS3 was dead in 2006?

Didn't you just read posts about what third parties do? Let me spell it out for you.

PS3 struggles. Third parties: "It's okay, Sony. We'll help you to get out of the hole that you dug for all of us."
Wii U struggles. Third parties: "Rot in hell, Nintendo."

That is'nt entirely true. Here's what really happened:

PS3 struggles. Third parties: "It's okay, Sony. We'll help you to get out of the hole that you dug for us. Provided you bend over backwards and pay up." Sony: "Sure, we'll bend over and take it."

Wii U struggles. Third parties: "It's okay, Nintendo. We'll help you to get out of the hole that you dug for us. Provided you bend over backwards and pay up." Nintendo: "Go fuck yourself."



AnthonyW86 said:
Sorry but no, any argument that compares the Wii-U with the handheld 3DS is pointless. GBA ended up selling 80m+ aswell while Gamecube ended up below 25m. There are no signs off Wii-U sales picking up(there are getting lower every week while i thought 30 a week would be the bottom) and any boost it would normally get in the holiday's we be mostly offset by the launch of the PS4 and Xone.

Wouldn't you say announcement of games that people actually like to play is a sign of Wii U sales picking up? Because that happened few weeks ago.



RolStoppable said:

1) No doubt that the Wii U will see a rebound in sales once the games come out and the hardware gets a price cut. But the point here is that the Wii U has hit lows that the 3DS was never even close to. The Wii U is in bigger trouble than the 3DS ever was.

2) The Wii U does compete directly with the PS4 and X1. And you know what proves this? Nintendo's decision to sell the system at a loss. If Nintendo had created value that differs from the PS4 and X1, then there would be no need to sell at a loss right from the outset. But not even Nintendo really believes in the Gamepad, a fact that is further emphasized by the lack of significant Gamepad features in their upcoming first party games. The Gamepad was a compromise to have a dual analog controller as a standard (to make ports for third parties easier), but still a hook to draw in the Wii audience. The problem is that the Wii audience doesn't bite.

3) and 4) These two points were made to make a distinction between moneyhatting (any form of it) and third party support that materializes without any special incentives from Nintendo's side. I did this, because you had merged them and presented them as the same thing (you lumped Capcom and Atlus games together). RE: Mercenaries was released in June 2011 and RE: Revelations in January 2012. Both games were in the works long before the 3DS launched (shown off at E3 2010) and RE:M was always supposed to release first. And yeah, I already conceded that building an installed base leads to better third party support when it comes to Nintendo handhelds.

5) 70% market share, man. 70%! This is the kind of dominance where we don't talk about multiplatform games, but exclusives. Almost nothing came out of it. If 70% don't cut it to change third parties' minds, then what will?

6) Yes, this is a very different situation. The Wii was the successor of the GC, so one could reasonably argue that the Wii didn't get good third party support initially due to the GC's failure. You could say nobody had any confidence that Nintendo would be able to build an installed base. But the Wii U is the successor to the Wii, a console that sold almost 100m units. Yet there still wasn't any willingness from the side of third parties to give Nintendo at least the benefit of the doubt this time around and get on board with ports of 360/PS3 multiplatform games right from the start. You have seen the list I posted earlier. If third parties weren't willing to invest $2m into individual ports, what makes you think that they will develop exclusive games that cost multiple times more than that?

I guess you believe in fairness, but that's not how this business works. This is an industry that had the opportunity to grow tremendously, but they gave up this chance, because developing quality games for these new people (as well as those who didn't like the direction of Sony and Microsoft) was beneath them. People who liked the Wii were declared to be unworthy gamers by company PR. The industry tried its best to pretend that Nintendo doesn't exist in the home console space. And you expect the very same industry to make a U-turn and respect Nintendo all of a sudden? Not going to happen.

1) I completely agree.

2) They compete but only in the most absurd ways. Here, I'll give you an example. The PS2 obliterated the GC. If Nintendo are unable to foster their own market (the mainstream and families and younger kids, and non-gamers), then Sony or whoever the market leader is will. It also happened with the PSX. It's only in the most unreal cases where Nintendo has to compete. Otherwise, the idea of Nintendo selling the U at a loss is Nintendo competing against itself and hear me out, here is why. If Nintendo doesn't sell their home console within a certain price threshold, their client base doesn't bite. We saw how successful the Wii was at its pricepoint, and this also applies to handhelds, we saw how the market reacted to the 3DS' price cuts and the DSLite's pricepoint (back in the day). Think about this one.

For the Gamepad part where I always agreed with you is that it upped the cost of the console and that was a very debatable decision. However in terms of appeal the gamepad (imho) is a very good design choice because it is familiar (DS/3DS) and it has proven a very appealing input means. Nintendo are not producing much games, and granted their upcoming games are not making much use of the gamepad, but give them a chance. The 3DS isn't making much use of it either to be completely fair, should they have removed the 2nd screen there to make the console more price-friendly? Also, Miiverse currently has a very budding community of artists and Nintendo will soon release Art Academy U, with full support of the gamepad. I'm personally very excited for this and have contributed a few drawings to Miiverse already. As the userbase grows MiiVerse will become even more important so stay tuned on that. Imho the value of the gamepad will come when the userbase grows, and I believe Nintendo knows this.

3) & 4) I think we mostly agree here. I understand that Capcom also enjoys incentives, but I believe the truth is somewhere in the middle. If I remember correctly, Revelations was in the works but was not certified for delivery at a certain point in time. But once the sales jumped up with the pricecut, Capcom was back to the drawing board. That's how I remember it happening but I don't have any sources and it's been a while. Ultimately Nintendo really has work to do to convince devs by ensuring a steady flow of market-winning games, and of course incentives don't hurt.

5) I hear you, I honestly do. The Wii was seen as a fluke a lot of the way through the gen, and most 3rd party devs had no idea how to react to it. With Nintendo's pedigree on both handheld and console fronts this time around, I truly believe this will change this gen, so long as Nintendo delivers on the U by getting it into the hands of as many people as possible. To be completely honest, to aid in this goal I believe Nintendo also needs to lower the price of their U games to match their 3DS games. I really believe in their handheld strategy and I firmly believe they must translate it to the home console space as soon as possible to ensure market dominance, but that's a thought for another time.

6) Yep, I see where you are coming from. It's a real paradigm shift for me this one because I'm so used to Nintendo having to prove itself and being snuffed and I have difficulty fathoming a world where Nintendo's console is supported just cause, like the other two. I think you are on to something, but given the reality of things and the general hostility towards Nintendo, I don't believe that will happen anytime soon. What I do believe can happen though is what happened on the 3DS, and given Nintendo's track record of late, I do believe a minority of 3rd party devs will come on board the U when Nintendo makes it a success, much like what happened for the 3DS. A lot of the companies that do negative PR and other follies towards Nintendo are unimportant. They never helped Nintendo on the handhelds, so I see no reason why they should have a positive effect on their home consoles. I'm really just translating the handheld logic to the home console because, in the end, there really is no difference. Nintendo games are the magic key which, no matter the platform, attract an audience. We saw it with the Wii and DS, we'll be seeing it again with 3DS and U. Point 5 and the other risk (devs not getting the message) are the only thing that make me worry about this. The price and games will be fixed on time, I'm sure. If the sales continue to stagnate, Nintendo will be aggressive again.



oniyide said:

 let me explain myself better. I was talking more once the games start rolling in. right know there isnt going to be anything for the next month. Pikmin 3 comes out in 1 month. Then Rayman the next month and so on. Maybe Zelda HD after and Mario and so on. THese are supposed to be the games that will save Wii U. So from the time Pikmin 3 comes out till Jan. I was wondering what people will expect weekly. I dont think Pikmin3 will do too much for it. It might go up to 30-35k that week. Hell it might even stay there till the Nov Dec months where it might see double that. Thats just what i think. I didnt put multiplats because they wont do much for Ninty and they are still missing some, GTA being the biggest one. Maybe my numbers might be wrong.

edit: my numbers are kinda low, but i dont think it will do 300k any week, thats 3ds numbers. I dont think it will happen. best week 200k. THe games coming this holiday for Wii U are not THAT big. 

oniyide said:

I dont know what world youve been living in, but besides Mario 64, 3d marios dont push consoles that much. ill say it does 90k the week it releases, this is of course if they DONT do a price cut. 

My prediction based on the info I have:

July: 115K (4 weeks) (Average: 29K)

Auguest: 175K (5 weeks) (Average: 35K)

September: 130K (4 weeks) (Average: 33K)

October: 435K (4 weeks) (Average: 109K)

November: 615K (4 weeks) (Average: 153K)

December: 900K (4 weeks) (Average: 225K)

 

I expect sales to be around 5.5 Million by the end of the year.

Also, 300K for 3DS peak week? Really?