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Forums - Microsoft - Cloud Computing - Xbox One developers team up with NASA to simulate 35 thousand light years of space

no but they can buffer a lot that does not rely on player input....



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endimion said:
no but they can buffer a lot that does not rely on player input....


but that would not be a video, that is the thing, would work different than Gaikai more like how the recent Xbone demos do. IS real time that is the problem



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection

endimion said:
No it's not how many times we have to say we know it can't offload the entire game with proper result for the gamer.... but if it can offload even 10% of tasks that don't need per frame reactivity it is 10% more processing power on the box you can use for those per frame visuals....

Simple example take fable original concept where villages where suppose to evolve realistically.... or family trees be evolving too etc... all that stuff has very little impact on what you see and could be happening elsewhere....

Yeah you can have same results on your iPhone this is the entire point of cloud tech on the long run.... suppressing complex hardware with simple terminal monitors with input solutions.... basically one day any TV with keyboard will be enough to use anything regardless of the resource needed....

The difference here is that when it comes to cloud infrastructures on the servers side MS has by far the upper hand on almost anyone... maybe Google could be and is a fair contender and still they don't have things like azure or Orlean.... but apple doesn't and certainly not Sony.... once again when it comes to cloud tech comparing Sony to MS is comparing a dwarf with a behemoth.... they have nothing close in terms of infrastructures already in place and won't be able financially to match it..... compared to MS.... so no it's not a PR stunt... now will rev exploit it is an other debate....

but regardless cloud computing is the future for thousands of reasons.... internet connections are getting better every day all around the world... it is to today's world railroad was a few centuries ago or highways more recently... then it will also be an essential point for hardware... needing only a terminal to do things will allow smaller lighter cheaper device more eco friendly with very long battery life... and when you see where technology was not even 30 years ago and where it is today and how increasingly fast it's going... it won't take long for the cloud to be more and more relevant for the mainstream

Just to show people how far Azure is over Gaikai, Even Apple, a company who makes more in profit than MS run their ICloud on Azure.  I believe people do not understand the shear scale of MS platform.

Also for people talking about bandwidth and latency, Azure's Content Delivery Network (CDN) extends the storage piece of the Windows Azure cloud operating system, allowing developers to deliver high-bandwidth content more quickly and efficiently by placing delivery points closer to users.

The Azure platform is a higly complex cloud service that just cannot be put in the same scope as Gaikai.  What is not possible with Gaikai will not be the same restrictions MS will have with Azure.  This is the whole reason they are bring their service to the X1 because it add value to the whole MS ecosystem.



SvennoJ said:
Machiavellian said:
 

If I am stating things that cannot be done then here is your proof of concept

https://en.wikipedia.org/wiki/Wolfenstein:_Ray_Traced

Since MS cloud can do the same thing, I am not speculation all that much.  Also if you just did a search raytrace and azure you would see that its also not as far fetch as you believe.  You do not need GPS transfer speed if you are compressing the video and sending it to the client.  MS cloud can do both.  It can render the scene and compress and send the results at the same time.

The pixar is just an example and whos to say that it cannot be scaled to real time.

It's true Gaika doesn't work like that, or not in that way when it was set up. Gaika doesn't render high end graphics to stay economically viable. Using distributed computing, ie multiple servers to ray trace the video for 1 client is a nice demo, but rather expensive to do for millions of CoD players.

Anyway this is not what MS is promoting. This runs the entire game in the cloud and you end up with no signal on connection hickups. Way more powerful rendering method then Gaika, yet the same problems with latency and compressed visuals. And ofcourse the more servers in your render pipeline, the higher the latency can become.

It's true Gaika doesn't work like that, or not in that way when it was set up. Gaika doesn't render high end graphics to stay economically viable. Using distributed computing, ie multiple servers to ray trace the video for 1 client is a nice demo, but rather expensive to do for millions of CoD players. 

This would not be limited to COD but any singleplayer game.  This is more of a proof of concept of what can be done then what will be done now.  Something like this can and probably will be done in a few years but I am only using it as an example of people who continue to state that what MS is claiming is PR BS.  Its not BS, its the future and to many gamers are trapped in thinking every decision has to be based on what you can do today.

The reason MS is not promoting this is because right now they want to limit the expectation.  It would be silly to tell people we can do this now when it will not be ready for another year or better.  its best to stay tight no what can be delivered now without to much thought then offer better ways the cloud can be leverage as time goes on.  

On the latency issue you need to look up Azure CDN technology. What people have to realize just because there is a hurdle does not mean it cannot be jumped.  With more developers actually using the tech, solutions will be found.



While there are intereresting possible uses for azure cloud, such as compute offload, I've seen a few references implying that azure will be available to xbox devs for dedicated game servers, and that p2p, port forwarding and all that hoo-haa is a thing of the past. Seems pretty cool.



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I am still trying to fathom 100,000 enemies. It's quite amazing.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

Here is audio from the actually private session at E3 discussing cloud and kinect functions.