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SvennoJ said:
Machiavellian said:
 

If I am stating things that cannot be done then here is your proof of concept

https://en.wikipedia.org/wiki/Wolfenstein:_Ray_Traced

Since MS cloud can do the same thing, I am not speculation all that much.  Also if you just did a search raytrace and azure you would see that its also not as far fetch as you believe.  You do not need GPS transfer speed if you are compressing the video and sending it to the client.  MS cloud can do both.  It can render the scene and compress and send the results at the same time.

The pixar is just an example and whos to say that it cannot be scaled to real time.

It's true Gaika doesn't work like that, or not in that way when it was set up. Gaika doesn't render high end graphics to stay economically viable. Using distributed computing, ie multiple servers to ray trace the video for 1 client is a nice demo, but rather expensive to do for millions of CoD players.

Anyway this is not what MS is promoting. This runs the entire game in the cloud and you end up with no signal on connection hickups. Way more powerful rendering method then Gaika, yet the same problems with latency and compressed visuals. And ofcourse the more servers in your render pipeline, the higher the latency can become.

It's true Gaika doesn't work like that, or not in that way when it was set up. Gaika doesn't render high end graphics to stay economically viable. Using distributed computing, ie multiple servers to ray trace the video for 1 client is a nice demo, but rather expensive to do for millions of CoD players. 

This would not be limited to COD but any singleplayer game.  This is more of a proof of concept of what can be done then what will be done now.  Something like this can and probably will be done in a few years but I am only using it as an example of people who continue to state that what MS is claiming is PR BS.  Its not BS, its the future and to many gamers are trapped in thinking every decision has to be based on what you can do today.

The reason MS is not promoting this is because right now they want to limit the expectation.  It would be silly to tell people we can do this now when it will not be ready for another year or better.  its best to stay tight no what can be delivered now without to much thought then offer better ways the cloud can be leverage as time goes on.  

On the latency issue you need to look up Azure CDN technology. What people have to realize just because there is a hurdle does not mean it cannot be jumped.  With more developers actually using the tech, solutions will be found.