Machiavellian said:
I wonder if people know that Azure is what Pixar uses as their render farm for their movies. Yes, Pixar RenderMan is in the cloud and anybody can use it. Here is a link that talk about the setup http://blog.seattlepi.com/microsoft/2010/10/28/pdc-why-steve-jobs-pixar-uses-microsoft-windows-azure/ People have used Azure for raytrace work and Azure is very capable of doing such things for games as well. The problem is bandwidth which is always the issue. MS could easily do what Gaikai does and re-render scenes using raytrace techniques and stream that video content to the user just like Giakai. This is probably one of the differences between cloud computing and what Giakai does. Gaikai can only stteam a game the way the game was created while MS cloud compute can actually plug into the games graphics pipline and use different rendering techniques to give a far better graphical output. For people who are doubting this, a few google searches should ease your mind. |
"MS cloud compute can actually plug into the games graphics pipline" complely untrue, imposible currently. You are stating as fact something that is only your speculation, To do that would require GBps transfer speeds.
Your pixal example is not valid since that is not real time rendering.
dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80
Hey Listen!








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