disolitude said:
2. Internet is a lot faster today than in the 1990s. 3. Xbox One is designed with cloud computing in mind. According to the article it checks 500,000 times per second for cloud updates Seriously though, Quake 3 bots used servers to calculate their AI. This idea isn't anything new. What is new is scale and design around it. Also the fact its offered to everyone at no cost makes it the staus quo on the Xbox One side. Not so much on the Sony's end where a company like EA is still going to have to run their own servers, and shut them down when games arent popular...and not utilize the cloud whenever absolutely necessary in order to save cost. |
Why would it check that often? It doesn't make any sense to spam the internet connection with 500k calls per second, not when latency issues are in the 100's of milliseconds. I smell BS.
I could believe 500 calls per second, not 500,000. Isn't that speed almost as fast as the CPU cycle? I call total BS.
You believe in cloud computing with Xbone making a difference in games. I hope it is true but I just can't believe in it. I am tired of heaing promises and wishes without proof.







