| ethomaz said: My Work Machine to Google Severs: 130ms (Google is the fastest server response I have here... but it is not a dedicated gaming server) I don't have the Azure IP server do make test but Digital Foundry stated that anything bigger than 100ms won't work for gaming cloud and I agree. http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming And I will added to graphic processing they will need something below 50-40ms... that's almost impossible with the actual world network infrastructure. For a comparison... the Killzone 3 controlls lateny is 6ms (the time you command in controller leaves to be processed by console in a offline simple-player campaing). 3) Like I said the World Internet Network doesn't support 1080p@60fps streaming for games... and the NetFlix uses a high compacted video that at the end the quality of 1080p is worst than a 720p offline video (or even worst)... five a look at the YouTube 1080p quality... for games you need better quality after all... so the streaming is way more massive (more data transfered by second). |
Your posts are so funny.
High lateny or not, I love to command in my controller! Especially in simple-player campaings. 







