Slimebeast said:
So it only gets worse. If games have been utilizing cloud computing since the freaking 90's, but we as gamers evidently don't feel any important results from it, then what else is this Microsoft cloud computing talk than empty marketing words without any tangible effect on the ground? |
1. Its never been utilized on this scale with the type of cloud computing performance currently achievable by Azure
2. Internet is a lot faster today than in the 1990s.
3. Xbox One is designed with cloud computing in mind. According to the article it checks 500,000 times per second for cloud updates
Seriously though, Quake 3 bots used servers to calculate their AI. This idea isn't anything new. What is new is scale and design around it.
Also the fact its offered to everyone at no cost makes it the staus quo on the Xbox One side. Not so much on the Sony's end where a company like EA is still going to have to run their own servers, and shut them down when games arent popular...and not utilize the cloud whenever absolutely necessary in order to save cost.







