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Why is MS still advertising for Gaikai? Surely, they understand that Sony can do cloud as well, do they not?>??



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Machiavellian said:
Netyaroze said:


SimCIty should use Azure you say ? But what has Simcity done that could not have been done offline with optional online multiplayer ? Why would they need Azure or any online requirement at all. 

What I was stating is that all the online problems SimCity experience were due to not having enough servers to process the data being sent by all the people buying the game and playing it. If the publisher used Azure, then Azure would have turned on more resources as the load increase for the game so there would not have been any downtime.  Ubi does not have anything near like Azure to handle such a load and this is the reason they experience all the problems.

As for what SimCity do that cannot be down offline, I have no ideal, never played the game.

 

I see, maybe you can help me out. Do you know, what kind of game will only be possible on the XBox 1+Clouds then ? 

Can anyone in this thread explain how Microsofts clouds are special ? What games can now happen on XBox1 Clouds that can not possibly work on other platforms  without MS magic ?



Machiavellian said:

An MMO is a totally different infrastucture than MS cloud compute but I will get into that one later.

How?



ethomaz said:

Machiavellian said:

whats to stop MS from using the cloud as the game processing engine and stream the content as video.  As stated this is what Gaikai does now and the technology can be done using MS Cloud compute as well.  As I stated the difference is that MS solution can alter the output to use more advance graphical techniques which would allow for a much better video presentation.

MS is trying to make all your offline experience like a MMO experience... SinCity was the latest example of a offline game using Cloud processing

Simcity did not use Azure for their cloud services either.  Difference is that MS has a policy for 100% up time for Azure applications.  Maybe next time SimCiy will use Azure to avoid such situations that they experienced.

A good example are the MMOs... they are all Cloud based... and every MMO player here knows all the problems that happened with low latency and internet issues.

MMO, Multiplayer games, social network you name it, they are all effected by internet issues but million of people play those games because of the experience.  The same issues that will effect Sony Gaikai will also be the issue but I am sure millions of people will play it as well if the experience is good.

MS is building a solution for today and the future and its moving to get all that in place now instead of waiting until all the planets are aligned.

1) The streaming games are 720p@30fps due internet restrictions... to 1080p@60fps you will need a internet that 99% of the users in the world haven't yet.

2) The issue with Cloud computing never was the server... I said Azure can have billions servers but your internet won't change.

3) Every Cloud based service is affect by internet... you know... interct have high latencies... every online game sufers with latencies issues everytime.

I think you are confusing what I was saying.

PS. MS already said every Cloud based game will works without internet WITHOUT CLOUD... the exceptio is for the online multiplayer.

1) The streaming games are 720p@30fps due internet restrictions... to 1080p@60fps you will need a internet that 99% of the users in the world haven't yet.

I do not understand what you are saying.  Netfix MS video service and many more can stream a 1080p compressed video, why would MS not be able to steam the game in 1080p at 30FPS.  Who said they needed to steam at 60FPS??

2) The issue with Cloud computing never was the server... I said Azure can have billions servers but your internet won't change.

are you sure about that because I am old enough to remember using 2400 baud modems to connect t the net.  Even when I went to DSL and experience 200ms pings with 1.2 down.  Now today you get fiber, and most major cities have 100mbs down or better.  Simes like the net is changing.

PS. MS already said every Cloud based game will works without internet WITHOUT CLOUD... the exceptio is for the online multiplayer.

I believe you are not understanding what I am saying.  I am talking about MS using their Cloud services like GaiKai to render the game video and send it to the client.  In such a scenerio, you have to use the cloud all the time.  There is nothing stopping MS or a developer for going down this route where internet connection is required.  It would not be any different from playing a MMo or a service like Onlive.



superchunk said:
This is MS setting itself up for not needing new hardware... at least not uber powerful hardware.

They'd be able to focus on minor changes maybe just in appearance and solely focus on software upgrades.

Not a bad plan really. It would dramatically cut down on the barrier of entry for new gamers. No longer need $500 hardware. $99 "Xbox" in 5 years will be more than enough.

Of course then DRM will be a thing of a past too as its fully digital distribution.

Just takes the PR fail now and dramatic changes to get to the point in 5years where it won't matter to anyone.


DRM will not be a thing of the past once everything goes digital. All digitally distributed programs, movies, music and games will always have DRM. They have it now and will have it 30 years down the road. 

I'm actually not sure we are refering to the same thing when talking about DRM.  



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sniper989 said:
PS4 can also use cloud computing though, can't it?

Doubt it could be used in many games, though, as PS4 does not require an internet connection.

That shouldn't really matter. Xbone only requires people to authenticate once a day, not for them to remain online 24/7. Even with the ps3, the system logs online automatically.



theprof00 said:
Why is MS still advertising for Gaikai? Surely, they understand that Sony can do cloud as well, do they not?>??

No Sony cannot and people who keep stating this really have no clue as to the difference between the 2 platform.  The word cloud is used a lot but the technology being used is totally different.



Machiavellian said:
psrock said:
Once again, MS is not doing anything new, they have made it standards because they have to in order to compete. And just like MS is building and moving foward i expect Sony to do it too. SOE is known for huge MMO on the PC side, they have cloud computing. 

 

Can you tell me what company is giving each developer who makes a game for their system, free cloud computing.  Sony isn't doing this because they do not have the structure, Nintendo, yeah right.  This has nothing to do with competing with the PS4 but a plan to make their console a more future proof device and their Cloud platform a platform for any games not just console.

I believe the difference in perpective is that most gamers only look at the now.  Oh the PS3 has GDDR and 1.8 Flops.  Yeah thats great but thats a vision thats very limited to that one device and that one platform.  Get developers leveraging your cloud and now you get them using it for PC games, IOS and Android, Mac and maybe just maybe PS4 and WiiU.  

An MMO is a totally different infrastucture than MS cloud compute but I will get into that one later.

Are you questioning Sony's vision? They have said cloud computing is part of their future, they build a powerful enough console which is cheaper than the xbox and won't need cloud computing that much right now. 



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

i'm not convenced this is a selling point to consumers, not on gaming websites, and that don't understand the impact this would have on their gaming experiances.

hmmm me thinks Sony should do something along these lines, but it won't happen, and cloud computing on PS4 will likely be used on games well know to be played online, since internet conection isn't manditory



Imaginedvl said:
disolitude said:
Machiavellian said:
Birimbau said:
I really want to see cloud computing improving games graphically, it is the solution to the problem of the lack of upgrade on consoles.

I wonder if people know that Azure is what Pixar uses as their render farm for their movies.  Yes, Pixar RenderMan is in the cloud and anybody can use it.  Here is a link that talk about the setup

http://blog.seattlepi.com/microsoft/2010/10/28/pdc-why-steve-jobs-pixar-uses-microsoft-windows-azure/

People have used Azure for raytrace work and Azure is very capable of doing such things for games as well.  The problem is bandwidth which is always the issue.  MS could easily do what Gaikai does and re-render scenes using raytrace techniques and stream that video content to the user just like Giakai.  This is probably one of the differences between cloud computing and what Giakai does.  Gaikai can only stteam a game the way the game was created while MS cloud compute can actually plug into the games graphics pipline and use different rendering techniques to give a far better graphical output.

For people who are doubting this, a few google searches should ease your mind.

I love posts like this... Factual and interesting information passed in a coherent manner. Thumbs up.

Yes very good post indeed.

Sadly, it will not change the fact that wanaba-developpers/internet readers will still come in this thread and call it a PR bullshit or compare it to something like Gaikai :)

The cloud computing is the future and Microsoft has been working for quite a time on this now; they are leader with Azure (alongside with Amazon) in this technology and I'm very glad to start seing some demo and "working" proof of concept like this.

The famous Milo demo was also a proof of concept of how groundbreaking and revolutionary Project Natal (Kinect) would be, and look how that turned out.