ethomaz said: The latency of Cloud is the biggest issue for the games tasks... What you can do in Cloud for games (some example to understand): + AI non-reactive (any AI calc not interfered by real-time actions with immediate response... aka AI not processed between frame sequences... eg. AI in RTS games) + Open World climate/environment variations (eg. environmental lighting, rain, wind, etc) What you can do in Cloud for games (some example to understand): - Any type of graphic/render task (well every frame a frame processing) - AI reactive (any type of AI that have reactive changes in milliseconds) - Gameplay physics (there are little exceptions) There are lot of more example... in any case little processing can be made on Cloud for games even so you need to have a backup in console in the case of internet issues in the middle of gameplay. A good example are the MMOs... they are all Cloud based... and every MMO player here knows all the problems that happened with low latency and internet issues. MS is trying to make all your offline experience like a MMO experience... SinCity was the latest example of a offline game using Cloud processing  |
whats to stop MS from using the cloud as the game processing engine and stream the content as video. As stated this is what Gaikai does now and the technology can be done using MS Cloud compute as well. As I stated the difference is that MS solution can alter the output to use more advance graphical techniques which would allow for a much better video presentation.
MS is trying to make all your offline experience like a MMO experience... SinCity was the latest example of a offline game using Cloud processing 
Simcity did not use Azure for their cloud services either. Difference is that MS has a policy for 100% up time for Azure applications. Maybe next time SimCiy will use Azure to avoid such situations that they experienced.
A good example are the MMOs... they are all Cloud based... and every MMO player here knows all the problems that happened with low latency and internet issues.
MMO, Multiplayer games, social network you name it, they are all effected by internet issues but million of people play those games because of the experience. The same issues that will effect Sony Gaikai will also be the issue but I am sure millions of people will play it as well if the experience is good.
MS is building a solution for today and the future and its moving to get all that in place now instead of waiting until all the planets are aligned.